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Multiplayer Crash - zlibres.cpp
Posted: Mon Nov 15, 2010 9:20 pm
by djddalton
Hi,
I currently have 3 games active. 2 are working fine, but I am on the second turn of the other one. When I try to take my turn (and "waiting..." comes up), I get this message:
ERROR
err = = Z_OK
\Dev \Bbc \Zlib \zlibres.cpp(39)
followed by:
BA: BA.exe - Fatal Application Exit
*** Unhandled Exception! ExpCode: 0x80000003 Exp Flags: 0
ExpAddress: 0x77188B2E Please report!
I did a quick forum search and there was a previous 'fixed' error like this, but with different messages and effects.
And...I can't play the match

Posted: Mon Nov 15, 2010 9:21 pm
by djddalton
Forgot to mention - the map is Desert Encounter, and I am playing Axis
Posted: Tue Nov 16, 2010 9:56 am
by djddalton
CPU String: AuthenticAMD
Stepping ID = 2
Model = 8
Family = 15
Extended model = 6
CLFLUSH cache line size = 64
APIC Physical ID = 1
CPU Brand String: AMD Athlon(tm) 64 X2 Dual-Core Processor TK-57
Cache Size = 256K
UNKNOWN TAGS IN: Config\system.txt
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: Config\system.txt
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MonkeyInitStart Is Windowed
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Done Init 3D Device
MIS: SDRS
MIS: Tex Enum
MIS: Init Decal Render
INITIAL LOAD 874
ERROR
err == Z_OK
\Dev\Bbc\Zlib\zlibres.cpp(39) : Failed
ERROR
RESTORE ALL
######## EXCEPTION: 0x80000003 at address: 0x77DD8B2E
C:\Program Files\Slitherine\Battlefield Academy;C:\Program Files\Slitherine\Battlefield Academy;C:\Windows
DbgBreakPoint
0: SymGetSymFromAddr64(): GetLastError = 126
0: SymGetLineFromAddr(): GetLastError = 126
0: SymGetSymFromAddr64(): GetLastError = 126
0: SymGetLineFromAddr(): GetLastError = 126
0: SymGetSymFromAddr64(): GetLastError = 126
0: SymGetLineFromAddr(): GetLastError = 126
0: SymGetSymFromAddr64(): GetLastError = 126
0: SymGetLineFromAddr(): GetLastError = 126
0: SymGetSymFromAddr64(): GetLastError = 126
0: SymGetLineFromAddr(): GetLastError = 126
Posted: Tue Nov 16, 2010 10:05 am
by djddalton
UPDATE:
Found some other stuff on the forum, it seems the opponent SEMAEON is causing trouble for a few others. Is there any way to fix this?
(If you can remove the game, would be nice!)
Desert Encounter
Last edited: 14 Nov 2010 1330
Posted: Thu Nov 25, 2010 5:48 pm
by pipfromslitherine
I have rolled back to the previous turn. Hopefully it will upload correctly this time. If not I can kill off the game - no idea what could be causing it.
Cheers
Pip