Enjoying the game, a few questions though.
Posted: Mon Nov 15, 2010 2:36 pm
So far I have been through the Western Desert campaign. I have enjoyed it quite a bit so far. Just when you think the game is a bit easy you play a few of the tougher scenarios ( and I try to get all achievements) near the end and I can see a challenge coming.
1. Is there an adjustable difficulty level? I can't seem to find an options page at all. I must have missed it in the smaller manual.
2. I haven't tried it yet but is there any way to move around artillery pieces with trucks?
3. Is there a list of the special abilities units gain when they reach elite status? I had an anti tank gun in one of the scenarios just completely destroying everything that it came up against in the perfect position.
4. Are most of the battles set piece encounters with no deployment? I understand the multiplayer game is like that in the scenarios and I see why but it would be nice to have the option to deploy at will.
5. Is there an option for random starting positions and units for the AI? If so where is it?
Sorry for these basic questions, I guess I need to read the manual again, but it is on the light side of things. Overall though even though it is turned based(don't get me wrong, turned based are my favorite...too old for RTS..lol) it's on of the better smaller tactical war games I have played since the Close Combat games. I liked Combat Mission too, but that game didn't have the "fun" aspect of this one, and it took forever to play a larger scenario pbem.
Kudos on another simple but very fun war game Slitherine. I also like the WW2 Commander game you have for it's ease of play yet fun depth.
1. Is there an adjustable difficulty level? I can't seem to find an options page at all. I must have missed it in the smaller manual.
2. I haven't tried it yet but is there any way to move around artillery pieces with trucks?
3. Is there a list of the special abilities units gain when they reach elite status? I had an anti tank gun in one of the scenarios just completely destroying everything that it came up against in the perfect position.
4. Are most of the battles set piece encounters with no deployment? I understand the multiplayer game is like that in the scenarios and I see why but it would be nice to have the option to deploy at will.
5. Is there an option for random starting positions and units for the AI? If so where is it?
Sorry for these basic questions, I guess I need to read the manual again, but it is on the light side of things. Overall though even though it is turned based(don't get me wrong, turned based are my favorite...too old for RTS..lol) it's on of the better smaller tactical war games I have played since the Close Combat games. I liked Combat Mission too, but that game didn't have the "fun" aspect of this one, and it took forever to play a larger scenario pbem.
Kudos on another simple but very fun war game Slitherine. I also like the WW2 Commander game you have for it's ease of play yet fun depth.