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20 day turns vs. 14 day turns

Posted: Sun Nov 07, 2010 5:31 pm
by GaryChildress
What do people think of making a turn 14 days (2 weeks) instead of 20 days (almost 3 weeks)? To make up for the shortened turns maybe armored units could be given a movement rate of 5 instead of 6. Regular infantry corps could be given a movement rate of 3 instead of 4 or something along those lines.

To me, 20 days makes the game speed by too fast. What are other people's opinions in terms of game balance, and historical accuracy? Historically Poland was conquered in about 5 weeks. Typically it takes two to three turns to conquer Poland in the game. Would two week turns be too quick?

Thanks for any opinions on the matter.

Re: 20 day turns vs. 14 day turns

Posted: Tue Nov 09, 2010 12:54 pm
by zechi
GaryChildress wrote:What do people think of making a turn 14 days (2 weeks) instead of 20 days (almost 3 weeks)? To make up for the shortened turns maybe armored units could be given a movement rate of 5 instead of 6. Regular infantry corps could be given a movement rate of 3 instead of 4 or something along those lines.

To me, 20 days makes the game speed by too fast. What are other people's opinions in terms of game balance, and historical accuracy? Historically Poland was conquered in about 5 weeks. Typically it takes two to three turns to conquer Poland in the game. Would two week turns be too quick?

Thanks for any opinions on the matter.
I think the 20 day turns are perfect. The game is already very long if you play it as PBEM -Game and would take even longer to finish, if a turn would be only 14 days. Furthermore, it would be necessary to rebalance the game completely for the shorter time frame.

Posted: Sun Nov 14, 2010 10:07 pm
by StevenCarleton
Yes the playability, compared to other similar games, is excellent. I'm basically referring to the time and map scales, unit counts, and rule complexity.

What makes you wonder if adjusting the turn time would improve things? Have you seen games on this scale with shorter turns?

You're right in that the early Blitzkrieg phase of war featured short, intense campaigns with somewhat long pauses, but that ends when the USSR and USA get involved. Also, R&D adds interest for some folks when there isn't alot of fighting. Diplomatic and espionage options would help here too.

14-day turns

Posted: Tue Dec 07, 2010 6:08 pm
by majpalmer
I tried a game as the Axis with 14-day turns. It went fine at first, but it broke down in late 1941. I had too many units and too much time to crush the Russians. I was on the verge of taking Leningrad and Stalingrad and had taken Moscow, and far too easily. So it's back to the 20-day turn for me.