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Beta Test Reports + Updates
Posted: Fri Nov 05, 2010 4:05 pm
by keithmartinsmith
Please always state the version of the game when submitting Beta test messages e.g. 1.3.6. This is to be found to the lower left on loading the game.
Thanks
Keith
Re: Beta Test Reports + Updates
Posted: Sat Oct 22, 2011 7:30 am
by HelgaMarie2888
I got a "Sorry your installation is corrupted. Please reinstall the game" error message when trying to play
Have tried to reinstall it, and still keep getting the same message...
Any clues about?
Posted: Sat Oct 22, 2011 4:48 pm
by DuxBellorum
Using v1.6.2 of the beta. The beta appears to have installed properly. Playing against AI is fine. I note that various elements from Eternal Empire (DAG challenge games I was engaged with when it closed and the availability of various Armies I created from that period) are present. I also note that the only challenges avaible are random ones not related to the D_F era. When tried to "Issue a Challenge" I got the following error message:
OutOfBoundsException
1.6.2 2011 10 20 win
{}
{0}
uiplayer.s.net.IssueChallengeWindow.NewArmyGeneratorGameConfirmed o uiplayer.s.net.IssueChallengeWindow
uiplayer.s.net.IssueChallengeWindow.NewArmyGeneratorGame o uiplayer.s.net.IssueChallengeWindow
uiplayer.s.net.IssueChallengeWindow.ArmyClicked o uiplayer.s.net.IssueChallengeWindow i4b
uiplayer.s.net.IssueChallengeWindow.blnHandleCommand b o uiplayer.s.net.IssueChallengeWindow o uiplayer.Command
uiplayer.htk.GraphicsArea.blnHandleCommand b o uiplayer.htk.GraphicsArea o uiplayer.Command
uiplayer.Command.Dispatch o uiplayer.Command
uiplayer.Command.Enqueue o uiplayer.Command
uiplayer.Command.ParseAndEnqueue s
uiplayer.htk.TButtonImp.MouseUp o uiplayer.htk.TButtonImp i4i4
uiplayer.htk.TWindowImp.MouseUp o uiplayer.htk.TWindowImp i4i4
uiplayer.htk.GraphicsArea.Event MouseUp o uiplayer.htk.GraphicsArea i4i4
Delegate.Invoke
Application. CallFunctionWithExceptionHandling o Application p
Main
main
Can anyone explain this or deal with the issue.
Posted: Sat Oct 22, 2011 6:36 pm
by wellard2006
Games against the AI seem to run smoothly enough..camelry seems to be a bit out of proportion to the other pieces and the troops on those BGs seem to lean to one side at least in the early arab army I created..maybe it's just my eyes though...will be diving into the other army lists in the near future
Posted: Sun Oct 23, 2011 2:44 pm
by keithmartinsmith
Looking at above issues at the moment. Thanks Keith
Beta test
Posted: Mon Oct 24, 2011 11:22 pm
by Supervark
Using V 1.6.2
Used the D A G to make 500 pt armies for all but the Western Turkish Armies. Have had no problems with gererating the armies and getting them to fight the AI. In the Middle of a Pechened V Thematic Byzantine (early) Battle so far so good. Seems to be running well.
Posted: Wed Oct 26, 2011 4:20 pm
by Supervark
Using V 1.6.2
Still playing Pechened V Byzantine. Just come across a glitch. Right clicked on the battlefield and all sprites in contact with my army dissappered. The units themselves had gone but the icons showing them vanished. How do I submit a screen shot of this?
Posted: Wed Oct 26, 2011 4:24 pm
by Supervark
This line is wrong
The units themselves had gone but the icons showing them vanished
The line should read.
The units themselves were still there but the icons representing them had vanished.
Maurikian Byzantine army
Posted: Wed Oct 26, 2011 9:24 pm
by Supervark
When selecting ally Arab comes up first and populates must have troop types. When you change it to sassainid keeps the same troop types will not populate sassainids.