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THREE for Poodle Pie!!!!!
Posted: Sun Oct 31, 2010 6:56 pm
by Blathergut
Yet again the poodle is made into pie (well, figuratively...the damn thing's too fast to catch when it's running away!).
>Dragoons almost made it across the table and into artillery but taking something like 8 shooting dice twice doomed them.
>Commanders are essential wherever you want BGs to stand...otherwise, as we've seen in each game, if cohesion starts to go, the shooting finishes you off very quickly. But with a commander, we've seen disrupted BGs come back frequently.
>Royalist cavaliers + commanded shot are slloooooooooooooow.
A good game, with a wider table (4 x

which gave dragoons some room (and wishing the entire game for a commander!!!!).
Posted: Sun Oct 31, 2010 7:01 pm
by Blathergut
>Reserves are critical! I think in all three games, when BGs up front broke, if something was behind, at least you had a chance. When stuff up front breaks and nothing is behind...leads to major problemos!! I have carved into every die...keep an average pike/shot BG in reserve behind the main punch superior ones.
Posted: Sun Oct 31, 2010 7:37 pm
by chubooga
yeah...commanded shot really slow the mounted down....
just noticed your in canada....whereabouts in ontario? my sisters moving over there to sudbury....
jon
Posted: Sun Oct 31, 2010 7:54 pm
by Blathergut
chubooga wrote:yeah...commanded shot really slow the mounted down....
just noticed your in canada....whereabouts in ontario? my sisters moving over there to sudbury....
jon
About an hour west of Toronto...so nowhere near her!

Posted: Sun Oct 31, 2010 9:31 pm
by Blathergut
>>as RBS mentioned once, dragoons are very susceptible to cohesion tests in 3paks....found that out when one BG tried to charge across the table into enemy artillery
