I am just coming back from a full week of holidays.
I used part of my free time to read completely the rules. Here are some additional comments.
Now that's the kind of holiday maker we like !!!

Thanks for all the comments Vincent. Very helpful. Thoughts below including explanation of the logic so far in places. Si
p7: last sentence: "each battle line needs a general within command range of all its BG": This sentence is part of a tip, yet it is written in a very imperative mode. Is it compulsory? What happens if the requirement is not met?
BGs outside this radius cannot be part of the battleline move anyway - so the battle line size is dependent on generals grade and position. ICs can manage 12" in both directions.
p9: charges: can you declare conditionnal charges? Assume that a single line of Cav is facing a BG of knights supported by some LH. Can the knight declare a charge, with the LH joining in if the Cav evade? Note that at the start of the sequence, the LH need a CMT to be able to charge the Cav which is not necessary any more if the Cav are evading and presenting their rear.
No. I have several time charged cav and LH together hoping to force the opponent to stand due to the risk of the LH catching them. Seemed rather historical to me. It has always been dangerous to run away when there are fast pursuers around.
p12: rear charges: I suggest to clarify that the conditions for the rear charge are assessed when the charging BGs begins its move (last but one bullet of p16). Otherwise evaders caught in rear would not qualify for being charged in rear.
Now removed. Flank and rear are the same which solves the problem. The likely benefit of a rear charge is that you will usually get more bases into contact and therefore do more molesting!
p12: nothing prevent light artillery or war wagons from declaring charges! Is it intended or an oversight?
There is now.
p13-14: ZOI: can you intercept an enemy if he starts its move outside the ZOI but crosses it during its move? If so, can you modify the diagram accordingly? N.B., in the evade example of p17, it means that the Cav can advance up to their ZOI limit to protect the LH evade. Another answer seems to indicate that this is not possible, although I fail to understand why.
Improved now. You can intercept if you ZOI is crossed.
p15-16: evade procedure: if the evaders turned during their move to avoid an obstacle, can the charger reorient their charge direction (the stick placed in the 3rd bullet/stage) to help them contacting the evaders?
IIRC the chargers can alter their line of charge in an attempt to contact the evading BG.
p16: Assume a BG is charging 2 different enemy BGs, one of which is evading and the other is not. Is the VMD compulsory? It could lead to the chargers being unable to reach their target.
Yes it is and you might bottle out. I can see it seems a little odd but I am not sure it is worth and exception. Equally you might get carried away and hit something you otherwise would have missed.
p22: with the current writing, a BG which charged, won the impact phase, broke its opponent, pursued and was outdistanced is allowed a move. Is this intended?
Yes. Jolly well done them. They deserve some reward.
p22: does a broken enemy BG prevent 2nd moves?
yes. therefore worth wiping them out if they are in a place you want to get past. broken units do get away quickly as you get an initial rout and then an interbound move. This also is a deliberate mechanism to avoid them clogging up the game and is consistent with the phases of battle concept.
p23: LF and LH have the same speed in difficult terrain. I think that caring for the horses should penalise the LH more. I suggest reducing the LH speed in difficult terrains to 3.
p23: Cav is quicker than HF in difficult terrain. This does not feel right to me.
We will take a look at these. You might be right on that.
p24: Complex move, last bullet: in the case of a BL attempting a CM, is the range measured from the general to the nearest or the farthest BG? See the note on p7 above: does it mean that a general can influence a BL CMT only if he can influence all the BGs involved?
All BGs must be inside range of the generals command radius to be a BL at all. Yes therefore.
p25: I think that expanding while advancing should be a complex move for drilled non skirmisher troops. I feel the transition from green to drilled troops to impossible for undrilled is too important.
Ok worth a look
p28: expanding in combat: assume a single BG is charging a big BL. Can you expand your BG after impact to fight against an overlapping enemy BG? This allows getting in melee with a unit without any impact phase.
Yes. In practice you will get murdered trying anything clever to exploit this although in principle you can try. Clealy if your troops prefer melee then narrow impact and expansion may be better but the lack of dice will tend to get you. If you strart really narrow (column) and expand the enemy will have 8 dice to your 4 - so even if you are at a ++ in the melee as a result it is still only evens on average and in fact you are worse off overall as they can get up to 8 hits on one BG an you can get all of 4 spread across 2 BGs. So you can lose very badly and they cannot. Try it out and see how easy/hard it is to do with any effect.
p32: shooting is allowed after having made a double move (range may be under 6 if discovering an ambush)
True
p32: there is no penalty to shoot after having made a complex move. I would suggest at least a - POA or even completely preventing the shoot. E.g. a longbowmen placing his stake is probably to busy to effectively shoot at the enemy.
A - is a very large penatly in practice and there seems no need from testing to date. It also requires memory and leads to arguments -" you did a compelx move", " no I didn't", "yes you did" etc.
p33: adjudicating shooting, 5th bullet: I suggest to add "due to enemy shooting" to avoid a unit shooting before the CT due to friends routing in the impact phase is passed.
Not sure I understand. If any troops rout in the imapct phase the tests for them will have occured already? Am i missing soemthing?
p33 and 35: I assume that the bullets must be applied in the order written. In particular, death rolls are made after the cohesion tests (this might be important for the 25% loss malus and the computation of the HP3B). I suggest using numbers instead of bullets to emphasize this.
That is correct
p37 and p72: element fighting in overlap. If I understand the second bullet of p72 correctly (a BG cannot be overlapped on a side which is also frontally attacked), then the diagram of p37 is wrong and the overlapping G element should not be able to fight.
Diagram being updated.
p39: pursuers: there is no definition of pursuers. In particular, is a BG which was outdistanced in a previous move still a pursuer? Can you elect to keep on pursuing even if outdistanced? If so, is there a distance after which pursuit must be abandonned?
Pursuers are those in contact with enemy that is routing. That's it. We perhaps need to add to the glossary. If you break off and want to wipe them out you can charge them again if in range.
p40: broken state: last line: needs a rewording (see this post).
p42: initial pursuit: I think that troops defending fortifications should not be compelled to pursue. Also, finding this text here, separated from the "further pursuits" rules of p39 is quite disturbing.
All movement mechanisms are now in one place so theya re together. Agreed on not pursuing from foritifications - to be honest I don't thin anyone has got round to trying FFs out yet.
p44: attrition: losing a general is irrelevant for victory purpose. I suggest that 1 attrition point is accumulated for each general lost (2 for IC?). This would induce the players to be more careful with their generals, especially troop commanders who are not much more than super heroes boosting BGs in the current rule mechanisms.
We have bounced that one around a few times and thus far felt it was too punitive. At present it feels a decent balance whether to use generals in the front rank or not. If you suffer AP as well as loss of CT+s and a CT forced test it seems to much that one would not risk generals at all as in DBM. This is very un-historical so we are trying to make it on balance attractive but risky to throw generals into combat.
p44: cohesion state: in our games with Olivier, we use a simple coloured marker system (yellow=disrupted, red=fragmented, green=broken)
There are different preferences and I suspect we will be suggesting or even providing counters. I have just made some although I must say I have found counters so far more confusing than the figures. I keep moving BGs without moving counters and then wondering which BG they go with. perhaps I am just odd. The ideal is when you rout and the opponent runs over your old DISR marking thereby getting unfairly disrupted by accident!!
p47: base sizes 15th troop type: disruptive units: what are these troops?
Beats me? Doesn't exist in my latest set so must be fixed.
p47: base sizes: camp: I suggest to allow for bigger/different sizes to accomodate existing DBM bagages (e.g. 160mm x 80mm and/or 240mm x 40mm). The current rules makes my beautiful egyptian temple illegal.
Ok by me
p49: sacking camp: is the dice throw (5 or more to sack) subjected to quality reroll?
No re-roll at present, but perhaps should be.
p53: dismouting within 6MUs of defences: could you define defences? Does these cover hedges and/or (placed/unplaced) portable obstacles? How is handled this formation change? It is not covered in the move section of the rules. The QRS says that dismounting to attack defences is a complex move. Can you dismount and charge? How can you dismount at 6MUs from the defences since this range is over charge reach of most troops?
CONTRADICTION: The table p53 says that LH dismount as LF, but the QRS says that dismounting is impossible for skirmishers (black box in the special complex moves table).
Is it possible to remount after having dismounted?
One we will need to kick around. Points well made and noted thanks.
p53: In the biblical period, many charioteers had enough armour to warrant an armoured status IMO, especially when compared to the other foot troops available at this time.
We have thus far found it oddly useful to have no armour for chariots. In period the Hch/Lch POAs seem to work well. Out of period the lack of an armour level neturalises the armour of the later knights etc. This is the reason we have left then with no armour entry at all. Helps the cross period balance. Hope that makes sense. In period most of the armour etc, aligns with quality grades anyway as far as I can tell.
p56: top of page: since sliding or pivoting are mutually exclusive, I suggest to reword the phrase using "the player can either slide..., either pivot" to emphasize this exclusive or.
OK
p70: Cover: War Wagon do not provide cover!!!
They have a general + POA throughout so while not cover they are effectively a mobile FF. Different road to the same place.
p70: Open terrain: if an enemy is standing behind fortifications, is the move to reach them counted as "entirely in open terrain"? The current text can be read to say yes (fortifications impacts only POAs, not movement). In particular, must shock troops charge enemy behind fortifications?
FF in open terrain would be charged at present IMO. Whether we want that or not is another matter. Having said that nobody is forcing you to put your shock troops near them if you don't want to. I mean its hardly as if the fortifications have hunted the warband down and pinned them in a corner.
Cheers and thanks again.
Si