Muses on Heavy Weapons
Posted: Mon Oct 11, 2010 8:44 pm
Just some thoughts on heavy weapons, not neccasarily a complaint or criticism of the system. However I must say heavy weapons appear to be the square peg in the round hole. This is due the the very broad description in game terms of what a HW is. IE it ranges from those small 2 handed scythes used by the Thracians, polaxes used by knights, to the halberds used in the later middle ages.
Perhaps there should be 2 weapons classes?
Firstly there are the shorter weapons that really required an agressive mindset to use effectively : these would be the Danish axes, the Rhompias (or whatever theyr were called) the pole axes used by dimsounted knighs etc.
These all had 2 similar charactoristics, short hafted and a cleaving/chopping action
Secondly , you have the other class of heavy weapons which would cover all the longer shafted weapons, be they halberd, glaive, bill, etc Thes weapons , despite minor differnces all share the following: they are long hafted weapons ( 6-12 feet) , have a sharp spike or blade (like a spear) and finally some device, whether a blade for slashing or chopping, a hammer like area for crushing or a hook or spike for ensnaring…
Basically these pole arms in my opinion are a completely different weapon than the ist group in usage and utility..
Idea for game terms
Create a new class for the long hafted: They would be treated like Offensive spears for the impact phase and heavy weapons for the melee phase. ( I do have a tough time in game terms why knights charging heavy weapons troops do so with far better reults than attacking spears, especially since most halberds were as long as most spears and easily could be presented point end toward the enemy , just like a spear)
Maybe keep the heavy weapon slot as is for the short hafted weapons, but not to devalue them too much perhaps an additional boost when they are charging into imapct (to emphasize most axemen were very aggressive and really couldn’t hold the line like a spearman or sword and shield man could)
I doudt Slitherine will change this but just for some discourse
Perhaps there should be 2 weapons classes?
Firstly there are the shorter weapons that really required an agressive mindset to use effectively : these would be the Danish axes, the Rhompias (or whatever theyr were called) the pole axes used by dimsounted knighs etc.
These all had 2 similar charactoristics, short hafted and a cleaving/chopping action
Secondly , you have the other class of heavy weapons which would cover all the longer shafted weapons, be they halberd, glaive, bill, etc Thes weapons , despite minor differnces all share the following: they are long hafted weapons ( 6-12 feet) , have a sharp spike or blade (like a spear) and finally some device, whether a blade for slashing or chopping, a hammer like area for crushing or a hook or spike for ensnaring…
Basically these pole arms in my opinion are a completely different weapon than the ist group in usage and utility..
Idea for game terms
Create a new class for the long hafted: They would be treated like Offensive spears for the impact phase and heavy weapons for the melee phase. ( I do have a tough time in game terms why knights charging heavy weapons troops do so with far better reults than attacking spears, especially since most halberds were as long as most spears and easily could be presented point end toward the enemy , just like a spear)
Maybe keep the heavy weapon slot as is for the short hafted weapons, but not to devalue them too much perhaps an additional boost when they are charging into imapct (to emphasize most axemen were very aggressive and really couldn’t hold the line like a spearman or sword and shield man could)
I doudt Slitherine will change this but just for some discourse