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Foot with Salvo or Impact Foot and Bayonet.

Posted: Fri Oct 08, 2010 8:13 am
by rbodleyscott
It seems that we need to add Bayonet to the Impact phase cell for Salvo and Impact Foot types with Bayonet. (Otherwise people will argue that enemy mounted get their POA against them in the Impact phase when they are detached from their Pike).

Does that cause any (double whammy) problems? I can't see any myself - the two effects seem to be mutually exclusive - the Salvo/Impact Foot being Offensive (giving POAs), and the Bayonet Defensive (cancelling enemy POAs).

I suggest phrasing it in the form "Salvo + Bayonet" or "Impact Foot + Bayonet" to make it clear that both count.

I have also posted this on the General Discussion list to see if anyone comes up with any issues.

Posted: Sat Oct 09, 2010 11:39 am
by nikgaukroger
I'm OK with this.

Posted: Sat Oct 09, 2010 12:04 pm
by SirGarnet
Negating an enemy POA can be equivalent to adding a positive POA - the question is undue stacking to get a differential.

However, if anyone is going to have a slight edge it should be the modern bayonet infantry.