Free Ambush against Armor with No APCharges.
Posted: Wed Oct 06, 2010 10:22 am
Pip,
I may have come across a bug ...
You know how Infantry have at least 2 APCharges? Well, if they are exhausted and the Infantry unit is "in cover", it will Ambush an armored vehicle when it moves into the adjacent tile.
I see this everytime.
I checked the FUNCTION REACT_UNIT_FIREAP(me, unit) ... There are no conditions that check for APCharges or HasGrenade ... meaning it's free.
Now, if the Infantry are getting desperate and throwing make-shift bombs at the armor ... well, that's ok ... you meant to do that right?
Sorry if it's been mentioned beforehand.
Merr
EDIT NOTE : ... I understand React Fire has "free" shots when there are no more shots ... But, APCharges aren't replensihed at the start of a turn.
I may have come across a bug ...
You know how Infantry have at least 2 APCharges? Well, if they are exhausted and the Infantry unit is "in cover", it will Ambush an armored vehicle when it moves into the adjacent tile.
I see this everytime.
I checked the FUNCTION REACT_UNIT_FIREAP(me, unit) ... There are no conditions that check for APCharges or HasGrenade ... meaning it's free.
Now, if the Infantry are getting desperate and throwing make-shift bombs at the armor ... well, that's ok ... you meant to do that right?
Sorry if it's been mentioned beforehand.
Merr
EDIT NOTE : ... I understand React Fire has "free" shots when there are no more shots ... But, APCharges aren't replensihed at the start of a turn.