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Dragoon BG sizes
Posted: Sun Oct 03, 2010 3:49 pm
by shadowdragon
Quite a few lists allow dragoon BG's of 3 or 4 bases with a min-max of 0-6, which means you can have 1 BG of 4 or 2 B of 3. I noticed that a few players prefer BG of 4 over 3, but would they prefer just one BG of 4 over 2 of 3?
My existing dragoon BG's, from another set of rules, have 3 bases. I'm trying to decide if I should increase them by one base or leave as is.
Posted: Sun Oct 03, 2010 4:00 pm
by mellis1644
From comments 3 base units are a little more vulnerable when things start to go wrong.
Although the same number of base losses will auto-break the unit, I can see the loss to firepower being more of an issue with 3 base units.
I guess only playing and seeing the real impact and personal taste will tell.
Posted: Sun Oct 03, 2010 4:06 pm
by timmy1
Every hit on a 3 base Dragoon BG causes a CT. 3 bases of Dragoons even at close range are unlikely to dish out the hits required to force most 17th century BGs to take a CT. With 4 base BGs it takes 2 hits to require a CT, and the chance of inflicting 2 hits is much greater.
Posted: Sun Oct 03, 2010 4:14 pm
by shadowdragon
timmy1 wrote:Every hit on a 3 base Dragoon BG causes a CT. 3 bases of Dragoons even at close range are unlikely to dish out the hits required to force most 17th century BGs to take a CT. With 4 base BGs it takes 2 hits to require a CT, and the chance of inflicting 2 hits is much greater.
That's the way I'm leaning - increase my dragoon regiments to 4 bases. If a second unit is needed, such as on the other flank, it would probably be better to have a unit of commmanded out / detached musketeers than to have 2 BG of 3.
Posted: Sun Oct 03, 2010 6:16 pm
by hazelbark
It also depends how you plan to use the Dragoons I would think.
If you never plan to have them to the front of a foe then 3 is ok. But if you think you might need them there in a pinch, then 4s.
Posted: Sun Oct 03, 2010 7:10 pm
by timmy1
Dan, Musket armed Dragoons will be your most devistating troops if used wisely. Hidden they are a waste.
Posted: Sun Oct 03, 2010 7:44 pm
by david53
I would only take Dragoons as 4s its hard enough game without the CT every time they are hit.
Posted: Sun Oct 03, 2010 11:22 pm
by Blathergut
4paks are awfully wide...and the enemy can bring a fair bit of fire power onto them. Cover is nice.

I think I will stick with the 4pak though, to minimize CTs. I just need to remember to always evade!!
Posted: Mon Oct 04, 2010 12:25 am
by hazelbark
timmy1 wrote:Dan, Musket armed Dragoons will be your most devistating troops if used wisely. Hidden they are a waste.
Hidden is different from on the flank.
If you plan to have them the outside wing so providing extra shooting dice is what i meant, rather than havethem in front of an emeny pike an shot.
Posted: Mon Oct 04, 2010 12:32 am
by Blathergut
In our second game (set-up but not started yet), my 4pak Dragoons are facing one of Dead.'s pike/shot BGs. I have enclosed fields to sneak into and I figure at long range I'll have an advantage: 3 dice to his 2. Hopefully I will pass my CMTs and be able to turn-move back-turn and still shoot at him but keep him out of charge range. Will let you know how it works.
Dragoon ability to turn-move-turn back is quite nice.

Posted: Mon Oct 04, 2010 12:37 pm
by SirGarnet
I agree that Dragoons that intend to manoeuvre to avoid a firefight but harass enemy with fire are good as a nimble 3, and those that intend to shoot it out (including against opposing Dragoons) as 4 with the CT benefit. Otherwise, in FOGR I see them as more about accumulating hits over time (and inflicting death roll losses) than trying to force CTs. CTs are a bonus. Both should as a rule avoid close combat.
However, many western lists are "chunky" in terms of blocks of points that need to be used, and whether 3 or 4 Dragoons are fielded in a BG is often a matter of fitting within a points limit.
Posted: Mon Oct 04, 2010 1:17 pm
by MatthewP
So, if you had the choice between a four base dragoon bg with arquebuses and a four base bg of light horse. Which is the most effective for slowing down the enemy?
Posted: Mon Oct 04, 2010 1:24 pm
by david53
MatthewP wrote:So, if you had the choice between a four base dragoon bg with arquebuses and a four base bg of light horse. Which is the most effective for slowing down the enemy?
They both would slow the enemy?
Posted: Mon Oct 04, 2010 3:38 pm
by Scrumpy
3s or 4s, bah hunbug !!
We real men use 2s as in the Dutch list, and they performed admirably enough yesterday against Tilly & co.
Posted: Mon Oct 04, 2010 7:44 pm
by timmy1
Dan's plan is exactly right. Dragoons on the outer flank are a real pain.
Posted: Mon Oct 04, 2010 7:46 pm
by timmy1
Matthew - LH, ALWAYS. So few lists have them and most have few (unless you find yourself against Transylvanian) that they are a real boon. Arquebus Dragoon are not really very useful.
Posted: Mon Oct 04, 2010 10:06 pm
by shadowdragon
MikeK wrote:I agree that Dragoons that intend to manoeuvre to avoid a firefight but harass enemy with fire are good as a nimble 3, and those that intend to shoot it out (including against opposing Dragoons) as 4 with the CT benefit. Otherwise, in FOGR I see them as more about accumulating hits over time (and inflicting death roll losses) than trying to force CTs. CTs are a bonus. Both should as a rule avoid close combat.
However, many western lists are "chunky" in terms of blocks of points that need to be used, and whether 3 or 4 Dragoons are fielded in a BG is often a matter of fitting within a points limit.
Good points, Mike.
Anyway, it would seem that as 2, 3 or 4 paks, dragonses loves dragoonses - for breakfast, lunch or dinner!
Posted: Tue Oct 05, 2010 1:32 am
by Blathergut
So far, after 2 games, I'll still stick w 4paks. More than once I've ignored one hit with no CT.
Posted: Tue Oct 05, 2010 2:24 am
by deadtorius
And in 2 games they have ended up losing a base to hits so they end up at 3 bases in the end, although this time they buggered off and I have not managed to catch them, pikes are soooo slow in enclosed fields
Posted: Tue Oct 05, 2010 7:20 am
by rbodleyscott
deadtorius wrote:And in 2 games they have ended up losing a base to hits so they end up at 3 bases in the end, although this time they buggered off and I have not managed to catch them, pikes are soooo slow in enclosed fields
Unless they are Cornish (or Swiss)