Some advice to develop the GS
Posted: Wed Sep 29, 2010 2:49 pm
first of all,we acknowledgement game designer of GS.
To develop the GS , we provide some advice for your reference :
1 increase the punishment to the main ally & axis country which lose one of the capital as follows :
USSR if Moscow is occupied by axis , the organization of the rest USSR troops should be restored to level 0 . the effective data should be lost 40 points , at same time the organization of technology in lab should be restored to level 0. the organization should able to restart step by step by time & money .
UK if London is occupied by axis , the organization level of the rest UK troops should be decreased one . the effective data should be lost 40 points . the organization will continue develop after that .
Axis if Italia is defeated , all Germany unit’s effective data should minus 10 . If Germany is defeated, all Italian unit’s effective data should be 0 .
2 if the stronghold area is not a city , when the stronghold is completely encircled , even if they will not lose the effective data , they should not be able to replenish the human resource . As we know that they may get the supply from the warehouse of the stronghold , they could not find human resource from there .
3 Italia should has second capital around northern Italia such as Milan .
If Rome is occupied by ally & Germany is still alive ,the rest Italian troop‘s effective data should be 0 . the rest pp & unit one the production line will be disappeared .
After that the rest Italian troops will continue fight ,Italia will continue its production & technology developing . As we know that Mr Mussolini set up a new government in northern Italia by the support from Germany in 1943.
4 The troops should be able to be reorganized together if they are belong to same country, same branch of the armed force .
If the troop’s total is less than ten , and the troops does not move during the turn ,they should be able to be reorganized together . The effective data should be changed as the lowest effective data among the original troops . If their level is different , the new reorganized troop will be the lowest level among the original units
Actually reorganization is usually happened during the war , it will also make the guerilla have the possibility to own full strength.
5 Since the wheel type vehicle has easy maintenance , the movement speed of the Mech should be same or better than the panzers on the public road.
6 Stronghold building permit
It should permit player to build stronghold at the appointed area . The price of the stronghold should be around 100 , it will take at least 8 turns . The location of the stronghold should be determined before place the order , and it should be full prepaid . As we know that due to a lack of fuel & human resource ,Germany took the choice to build the Atlantic stronghold to defend the attack from ally .
7 create airborne troops unit
To create a new airborne unit beside the production of strategy bomber .
Since the airborne troops was a great creation during the World War Two , it played a important role in a lot of great campaigns . If we plus this unit ,it will provide extra energy & joy for this game . We suggest the rules of the airborne troops as follows :
A production cost 150 ( parachutist & transport plane)
Build time 4
Manpower cost 15
Oil consumption 9/0(airborne transportation/land move)
Ground attack 5
Ground defense 4
Shock 2
Anti tank bonus 1
Air attack 1
Land movement 4
Deploy range( airborne transportation range ) 14
Attack range 1
Land spotting 2
Sea spotting 2
Quality 5
Survivability 5
B original deployment
Quantity deploy time
GERMANY 1 1940.3
USSR 1 1941.6
UK 1 1943.10
USA 1 1943.10
C other terms :
1、If the airborne troops was circled & no supply , the effective data reduce 5 points in next turn .
2、If the airborne troops land on the plain , there will be 0 lost .
If the airborne troops land on forest , mountain, city ,harbor , there will be 30% lost .
3、If the airborne troops land on a city with no troops , the airborne troops occupy it .
4、If the airborne troops land on a city with a infantry or plane unit less than 3 , the airborne troops occupy it by lose another 30%
5 、If the airborne troops land on a city with any unit more than 4 , the airborne troops die .
6 、During landing , the airborne troops will be attacked by the enemy air force unit only one time if there is any . the lose is determined by the enemy air force’s strength . Usually among from 10%-40%
7、the airborne troops could be protected by their own fighters, the fighters will fight with the enemy’s interceptor before they attack the airborne troop’s carrier .
8、the airborne troops should only be taken off from plain and city , not from forest、mountain or swamp
To develop the GS , we provide some advice for your reference :
1 increase the punishment to the main ally & axis country which lose one of the capital as follows :
USSR if Moscow is occupied by axis , the organization of the rest USSR troops should be restored to level 0 . the effective data should be lost 40 points , at same time the organization of technology in lab should be restored to level 0. the organization should able to restart step by step by time & money .
UK if London is occupied by axis , the organization level of the rest UK troops should be decreased one . the effective data should be lost 40 points . the organization will continue develop after that .
Axis if Italia is defeated , all Germany unit’s effective data should minus 10 . If Germany is defeated, all Italian unit’s effective data should be 0 .
2 if the stronghold area is not a city , when the stronghold is completely encircled , even if they will not lose the effective data , they should not be able to replenish the human resource . As we know that they may get the supply from the warehouse of the stronghold , they could not find human resource from there .
3 Italia should has second capital around northern Italia such as Milan .
If Rome is occupied by ally & Germany is still alive ,the rest Italian troop‘s effective data should be 0 . the rest pp & unit one the production line will be disappeared .
After that the rest Italian troops will continue fight ,Italia will continue its production & technology developing . As we know that Mr Mussolini set up a new government in northern Italia by the support from Germany in 1943.
4 The troops should be able to be reorganized together if they are belong to same country, same branch of the armed force .
If the troop’s total is less than ten , and the troops does not move during the turn ,they should be able to be reorganized together . The effective data should be changed as the lowest effective data among the original troops . If their level is different , the new reorganized troop will be the lowest level among the original units
Actually reorganization is usually happened during the war , it will also make the guerilla have the possibility to own full strength.
5 Since the wheel type vehicle has easy maintenance , the movement speed of the Mech should be same or better than the panzers on the public road.
6 Stronghold building permit
It should permit player to build stronghold at the appointed area . The price of the stronghold should be around 100 , it will take at least 8 turns . The location of the stronghold should be determined before place the order , and it should be full prepaid . As we know that due to a lack of fuel & human resource ,Germany took the choice to build the Atlantic stronghold to defend the attack from ally .
7 create airborne troops unit
To create a new airborne unit beside the production of strategy bomber .
Since the airborne troops was a great creation during the World War Two , it played a important role in a lot of great campaigns . If we plus this unit ,it will provide extra energy & joy for this game . We suggest the rules of the airborne troops as follows :
A production cost 150 ( parachutist & transport plane)
Build time 4
Manpower cost 15
Oil consumption 9/0(airborne transportation/land move)
Ground attack 5
Ground defense 4
Shock 2
Anti tank bonus 1
Air attack 1
Land movement 4
Deploy range( airborne transportation range ) 14
Attack range 1
Land spotting 2
Sea spotting 2
Quality 5
Survivability 5
B original deployment
Quantity deploy time
GERMANY 1 1940.3
USSR 1 1941.6
UK 1 1943.10
USA 1 1943.10
C other terms :
1、If the airborne troops was circled & no supply , the effective data reduce 5 points in next turn .
2、If the airborne troops land on the plain , there will be 0 lost .
If the airborne troops land on forest , mountain, city ,harbor , there will be 30% lost .
3、If the airborne troops land on a city with no troops , the airborne troops occupy it .
4、If the airborne troops land on a city with a infantry or plane unit less than 3 , the airborne troops occupy it by lose another 30%
5 、If the airborne troops land on a city with any unit more than 4 , the airborne troops die .
6 、During landing , the airborne troops will be attacked by the enemy air force unit only one time if there is any . the lose is determined by the enemy air force’s strength . Usually among from 10%-40%
7、the airborne troops could be protected by their own fighters, the fighters will fight with the enemy’s interceptor before they attack the airborne troop’s carrier .
8、the airborne troops should only be taken off from plain and city , not from forest、mountain or swamp