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Another way to fix Protected swordsmen?

Posted: Mon Sep 27, 2010 12:42 pm
by stecal
Cross polinating from FOG-R: Protected cavaliers, horse,etc recieve a + POA in melee if they are at an overall disavantage of - or -- vs mounted

so FOG2 could add - if protected impact foot swordsmen are at an overall -- they add a + POA facing ssw or sw

My rationale is that these combat troops should not suffer the same -- POAs as unprotected missile troops or unarmed mobs


This has the advantage of not having to redo the army books or point values

Posted: Mon Sep 27, 2010 1:12 pm
by jlopez
I prefer Nik's solution of removing the Ssw POA altogether and making a note to reduce cost by 1 point in the half a dozen lists that have them.

Posted: Mon Sep 27, 2010 1:42 pm
by Ranimiro
Interesting. But of course it has to make the exception for fighting to the flank.

So basically what you are saying here is treating SWORDMEN as heavy weapon in the sence that it negates better armor POA but only to other SW or sSW

Posted: Mon Sep 27, 2010 4:22 pm
by stecal
I am not sure exactly why the FOGR POA exists. My guess it is to fix historical matchups that were not otherwise coming out correctly. Perhaps the authors can explain. If we get too many of these little exceptions to the rules though we are heading down the slipperly DBMM slope where you get troops that win "on enemy bounds when the moon is in flux"

My argument is basically that these are warriors trained with swords and using large shields. They shouldn't suffer a -2 just because they are facing nearly identical troops with somewhat better armor & training. -2 is for greatly outmatched troops.

Re: Another way to fix Protected swordsmen?

Posted: Mon Sep 27, 2010 5:32 pm
by nikgaukroger
stecal wrote: This has the advantage of not having to redo the army books or point values
I understand that if deemed necessary amending points values via an amendment sheet (as part of V2) is an option - no need to come up with clunky work arounds to avoid it if a cleaner solution is available.

Posted: Sun Oct 17, 2010 2:31 pm
by skaters
If removing the Ssw POA can be beneficial then we will just support for it.

Posted: Sun Oct 17, 2010 4:19 pm
by zeitoun
and why not this option :

SSW POA becomes SW POA if SSW are not steady ?

MF sw in terrain becomes better. ANd if the sw win the impact ( disruped SSW ) they are only à - during the melee phase.( Armoured POA only )

No change in the companions book.
Simple to change.

Posted: Sat Oct 23, 2010 11:35 am
by shall
Having tested hundreds of theories I am convinced the SSw is the essential ingredient that currently makes romans feel roman. Current rule writer consensus is that solutions are elsehwere. We should not be ruining Romans but rather improving barbarians.

Si