Commander lost and artillery
Posted: Sun Sep 26, 2010 8:59 am
Commanders lost and artillery:
We roll for commander lost, fighting on the first rank, just after the combat and before any cohesion test is made. It speed up game and seems more logical. What a better example of “more than one reason to test” that loose the combat and the commander! We begin doing that when learning the rules in an unintentional manner and when discover the mistake, try to change to the “correct” method without success. We only success in forget to roll for commander lost!
Artillery is another point of conflict, we have used very often and the rules as they are don’t work, simply artillery is not worth the cost!
We roll for commander lost, fighting on the first rank, just after the combat and before any cohesion test is made. It speed up game and seems more logical. What a better example of “more than one reason to test” that loose the combat and the commander! We begin doing that when learning the rules in an unintentional manner and when discover the mistake, try to change to the “correct” method without success. We only success in forget to roll for commander lost!
Artillery is another point of conflict, we have used very often and the rules as they are don’t work, simply artillery is not worth the cost!