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Tank with 2 guns - is it possible?

Posted: Fri Sep 24, 2010 10:28 pm
by tim1966
Is it possible to have a tank with two guns and 2 or more MGs - like the British Mark IV in WW1 had 2 6pdrs and 2 MGs- can this work in game?

Posted: Fri Sep 24, 2010 10:31 pm
by pipfromslitherine
Hmmm - it's not really supported at the moment, there is no capacity for more than one turret. You can have multiple guns shown and moving when you fire (that is just animation) but there isn't internal logic to manage multiple turrets and facings.

Cheers

Pip

Posted: Sat Sep 25, 2010 7:44 am
by tim1966
Thanks pip - the Mark IV (and I through to V*) didn't have turrets - the guns are in cupola on the sides. I can do animations - its just the emitters i can't figure out. If I make them both #!0 only one fires. Is there a list of which emitter does what please? Also does on the naming of parts - body =0 does the turret always have to be 1 and gun 2 or if there's no turret does the gun become 1. Would it be possible to see an example in 3ds of another vehicle like the stug - bit cheeky I know but I think it would help me :wink: :D Thanks.

Posted: Sat Sep 25, 2010 1:53 pm
by shawnt63
Well Pip you better get this sorted out before you get the Lee/Grants and T35s, T28s etc put in the game :wink:

Posted: Sat Sep 25, 2010 2:10 pm
by junk2drive
And Char B1 bis

It's not easy with a firepower based game.

Posted: Sat Sep 25, 2010 2:56 pm
by shawnt63
Couldn't it work if you make each gun like a seperate tank? I am just spitballing as I am not a programmer, but if you gave each weapon (47mm and 75mm for the Char B for example) a certain amount of action points each and their own firepower of course, would that work or is it more to do with coding it?

Posted: Sat Sep 25, 2010 6:33 pm
by pipfromslitherine
Hmm - it would require doing some new effects to match up with the multi-emitter models. We've not released the particle editor as yet, in main because it's just not usable as a tool for modders yet - it's somewhat of a hangover from GBM to be honest. It's a task on my todo list - but the list only seems to get larger, never smaller...

You can't really make them seperate units, as units assume they are alone on a tile.

Cheers

Pip

Posted: Sat Sep 25, 2010 6:50 pm
by LOGAN5
Maybe have the tanks' MG and Cannon operate like the different abilities, when you fire you can select the MG just like we do snipers and armor piercing rounds now. Although i really don't see why anyone would want to fire a MG when they can just fire the cannon.