Skirmishing
Posted: Wed Dec 13, 2006 9:36 pm
Having used Sassanids in my first two games I have been looking at how a skirmishing cavalry army works within the rules and would make the following observations.
Against heavy foot it is very difficult to get enough shooting casualties on a unit to cause the loss of a base. With bow armed skirmishing light horse in two ranks you only get one dice per element frontage. So against a unit of 8 pikemen in 4 ranks you need to hit with both dice to cause a cohesion test, but no chance of a death roll. You need to overlap the pikemen by at least one element to have a chance at causing a death roll.
The situation with cavalry is not much better. In order to maintain the ability to skirmish you have to be in one rank and this also gives you one shooting dice per element frontage.
I cannot rely on shooting to disrupt the heavy foot, so perhaps I can goal them into charging and jump on them while they are disordered.
The rules make a big thing about shock troops taking a CMT test not to charge. But from what I can see there is no disadvantage in not charging skirmishers. Even if the unit throws a 6 for it??™s VMR and moves further that it??™s normal move, its formation is not effected in anyway and if it??™s charge ends within charge range, it can charge again in its next move. While all this is happening the evaders can only shoot in their own move.
I not suggesting that you up the effect of shooting, but I do think there should be some negative effect on a units formation for being goaled in to charging skirmishers they have no hope of contacting.
Sorry but my very first army was Sassanids (blame Pete Gilder) and they hold a special place in this old mans memory.
Don M
Against heavy foot it is very difficult to get enough shooting casualties on a unit to cause the loss of a base. With bow armed skirmishing light horse in two ranks you only get one dice per element frontage. So against a unit of 8 pikemen in 4 ranks you need to hit with both dice to cause a cohesion test, but no chance of a death roll. You need to overlap the pikemen by at least one element to have a chance at causing a death roll.
The situation with cavalry is not much better. In order to maintain the ability to skirmish you have to be in one rank and this also gives you one shooting dice per element frontage.
I cannot rely on shooting to disrupt the heavy foot, so perhaps I can goal them into charging and jump on them while they are disordered.
The rules make a big thing about shock troops taking a CMT test not to charge. But from what I can see there is no disadvantage in not charging skirmishers. Even if the unit throws a 6 for it??™s VMR and moves further that it??™s normal move, its formation is not effected in anyway and if it??™s charge ends within charge range, it can charge again in its next move. While all this is happening the evaders can only shoot in their own move.
I not suggesting that you up the effect of shooting, but I do think there should be some negative effect on a units formation for being goaled in to charging skirmishers they have no hope of contacting.
Sorry but my very first army was Sassanids (blame Pete Gilder) and they hold a special place in this old mans memory.
Don M