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Patch 1.14 = Wrong Nations
Posted: Wed Dec 13, 2006 8:33 am
by mystery
I did a fresh install of CoW and patched it to 1.14 and am having a problem.
Before patching the game, the campaigns (using Historical settings) had all nations in their correct starting locations. After patching, it looks like the nations have been completed shuffled around in very ahistorical starting locations (again using Historical settings). For example, in the Unification of Italy campaign, the Assyrians start in control of the Roman province, the Israelites are in southern Italy, etc. It isn't supposed to be like that is it?

Thanks for any advice on what's gone wrong, if anything.
Posted: Wed Dec 13, 2006 11:18 am
by IainMcNeil
Hmmm strange. Try switching between historical and alternative settings.
If that doesn't work you may have to reinstall, but when you uninstall make sure the CoW directory is deleted from Program Files before you reinstall.
Posted: Wed Dec 13, 2006 11:12 pm
by mystery
Thanks for replying Ian.
I again just now deleted all references to the game on my system, reinstalled CoW from the disk, applied the 1.14 patch, and again nations are showing up in starting positions that are totally wrong. Arzawa in place of the Romans in the "Conquest of Britain" campaign, Upper Egyptians in the "Gallic Wars" campaign, etc. Switching between historical and alternative settings has no effect.
This is really baffling as I think I'm doing everything right. The game patched and played perfectly when I first got it a year or so ago, but going back to it now results in some wacky setups.
It might be noteworthy that when I try to uninstall the game using Add\Remove, I get the following error window and message:
Wise Uninstall
"Could not open install.log file"
I can delete all of the game's folders and clean my registry, but I'm not sure what the problem is with reinstalling and patching. Any other ideas please?
Is there more than one English version of patch 1.14?
Posted: Thu Dec 14, 2006 10:57 am
by IainMcNeil
I've not heard of this before - are you sure you're using the correct patch for the version you have? Which version do you have?Note - digital downloads never need patching.
Posted: Fri Dec 15, 2006 12:15 am
by taibi
I have the same in my game - it is supposed to be like that. The map pack just gives you the chance to play the old Legion maps with CoW, with the nations in CoW, not Legion.
Posted: Fri Dec 15, 2006 4:47 am
by mystery
Thanks Taibi, that would explain things, though not quite to my satisfaction.

If all the extra campaigns and maps included with the 1.14 CoW patch have all the starting positions wrong, that pretty much makes them useless for me.

But thanks again for the explanation.
Any input Ian?
Posted: Fri Dec 15, 2006 9:12 am
by IainMcNeil
Ahh I see what you mean - the nations in Legion do not exist in CoW so this is how it works. If you want the Roman units in the Roman maps I'm afraid you need to buy Legion Gold. We can't just give games away for free as a patch

Wrong Nations
Posted: Fri Dec 15, 2006 2:35 pm
by honvedseg
The individual on-screen descriptions for the added campaigns notes that these are "what-if" scenarios, not historical placements. It was an easy way to add a few campaigns to the later game without a lot of reprogramming and data-shuffling on the old maps.
Posted: Fri Dec 15, 2006 5:07 pm
by mystery
Is there a way to delete the Legion Gold campaigns & maps from a patched CoW installation so that I don't see those campaigns but still have whatever benefits the patch offers to CoW?
Posted: Fri Dec 15, 2006 5:11 pm
by IainMcNeil
You could edit the map list file in the data dir (I think), or just not select those maps

Posted: Sun Dec 17, 2006 10:09 am
by guineawolf
iainmcneil wrote:Ahh I see what you mean - the nations in Legion do not exist in CoW so this is how it works. If you want the Roman units in the Roman maps I'm afraid you need to buy Legion Gold. We can't just give games away for free as a patch

Business is Business,heh!

(no offend)
,just kidding