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Game crash

Posted: Thu Sep 23, 2010 11:22 am
by PirateJock_Wargamer
I have an ongoing game that consistently crashes every time at the same point in the replay; I have tried to run 6 times on 2 different computers at different times over the last couple of days. The game is against nitetrain and is Beta Close Combat 20 Sep 2010 07:02. I believe nitetrain had to try more than once to save it to the server at the end of his turn.

If it's possible can the game be reset at the beginning of nitetrain's last turn. If not please can you delete it. Thanks

Here is the section of the error.log relating to the last time the game crashed:

Removing script: C:\Users\Mike\Documents\My Games\BBCBA\MULTIPLAYER\BETA_MPBulge\scenarios\Close_Combat.BSF
Removing script: C:\Games\Battlefield_Academy\CORE\AI\AI.BSF
Removing script: C:\Games\Battlefield_Academy\DATA\BATTLE\SCRIPTS\HELPERS.BSF
Removing script: C:\Games\Battlefield_Academy\CORE\BONUS\P47.BSF
Removing script: C:\Games\Battlefield_Academy\CORE\BONUS\ME262.BSF
Removing script: C:\Games\Battlefield_Academy\DATA\BATTLE\SCRIPTS\$DEFAULT.BSF
RESTORE ALL
Rebuilding the Device....
Clearing 59 VB
Clearing 46 Textures
SUCCESS!!!! Rebuilding the Device....
RESTORE ALL
Rebuilding the Device....
Clearing 59 VB
Clearing 46 Textures
SUCCESS!!!! Rebuilding the Device....
Playing as: 1
49: ALL_Move : 17, 17, 26, 0 : 6C81653A
82: Unit_FireAP : 17, 1004, 0, 0 : A3D97354
Waiting: 83
Waiting: 83
Waiting: 110
402: ALL_TURN : 17, 17, 27, 0 : 2C738E03
477: ALL_Move : 0, 19, 23, 0 : B97024FF
590: ALL_Move : 16, 18, 25, 0 : E5AA3E0C
626: ALL_Move : 16, 17, 25, 0 : 765AD9A7
655: ALL_TURN : 16, 17, 26, 0 : E00A4B3A
860: Unit_FireHE : 25, 1025, 0, 0 : D00EFB1A
Waiting: 861
Waiting: 861
Waiting: 861
Waiting: 861
Waiting: 861
Waiting: 861
Waiting: 861
940: Unit_FireHE : 25, 1025, 0, 0 : 74DD0F57
1230: ALL_INDIRECT_FIRE : 3, 42, 28, 0 : BA05BFA2
Waiting: 1252
1547: Unit_FireHE : 13, 1025, 0, 0 : 42791E89
Waiting: 1548
Waiting: 1577
1754: ALL_Move : 2, 47, 22, 0 : FEB97BD2
1953: ALL_Move : 22, 29, 26, 0 : 656BBB94
2046: ALL_Move : 22, 29, 26, 0 : 8F50BFA7
2078: ALL_Move : 22, 29, 26, 0 : B96AFF3D
Waiting: 2093
Waiting: 2093
Waiting: 2128
Waiting: 2151
Waiting: 2181
2306: BONUS_P47_BATTERY : 33, 28, 0, 0 : 6EC0C38C
2515: ALL_Move : 14, 27, 25, 0 : 2AB9E7DA
2552: ALL_TURN : 14, 28, 25, 0 : 5FF9CE3A
2638: ALL_Move : 14, 27, 24, 0 : 2BD3C748
2709: ALL_TURN : 14, 28, 25, 0 : DA24D4AA
2898: ALL_Move : 8, 22, 24, 0 : FBED2070
3135: Unit_FireHE : 11, 1001, 0, 0 : 76023503
Waiting: 3136
Waiting: 3162
3193: Unit_FireHE : 11, 1001, 0, 0 : 1C7F26A6
Waiting: 3194
Waiting: 3217
3274: Unit_FireHE : 14, 1001, 0, 0 : 200E680A
3335: Unit_FireHE : 14, 1001, 0, 0 : C0373B9A

Posted: Thu Sep 23, 2010 3:40 pm
by pipfromslitherine
It doesn't look like it is crashing - there is no crash information in the error log.

Does the game actually end in a crash, or just sit there? If it just seems to hang, then it could be that your opponent left the game running while he did something else. We have seen this a number of times - people simply tabbing away from the game mid-turn for hours at a time. The game has to unfortunately replay all this empty space currently. So it is possible that if you just let the replay continue for 5 minutes (or more perhaps) then it will resume and the turn will finish correctly.

Cheers

Pip

Posted: Thu Sep 23, 2010 3:46 pm
by PirateJock_Wargamer
Thanks for having a look. I'll run it and leave it to see if it gets going again.

Posted: Thu Sep 23, 2010 8:36 pm
by PirateJock_Wargamer
Hi Pip - Just tried, leaving the scenario running for more than an hour and it's still hung. The error.log is different this time - anything useful there? Only thing I done with this run of the game was to try and get the dodgy turn to run.

If it's not possible to turn it back to the start of nitetrain's turn then could you please delete the game from the server?

Thanks

CPU String: GenuineIntel
Stepping ID = 6
Model = 7
Family = 6
Extended model = 1
CLFLUSH cache line size = 64
CPU Brand String: Intel(R) Core(TM)2 Duo CPU T8300 @ 2.40GHz
Cache Size = 3072K
UNKNOWN TAGS IN: Config\system.txt
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: Config\system.txt
Found DirectX Version Number: 4.09.00.0904
KERNEL MEMORY CHECKING IS **OFF**

Posted: Thu Sep 23, 2010 10:44 pm
by pipfromslitherine
I'll grab it and take a look, if it's not recoverable then I will roll back the game.

Cheers

Pip

Posted: Thu Sep 23, 2010 11:02 pm
by pipfromslitherine
OK - something very odd going on there. The problem is that somehow orders are trying to execute in the past and thus never being found.

Do you know whether the turn was saved and resumed, etc? Anything at all which could point to how this could happen?

I'll roll the turn back for now, but I would really like to know how it occured.

Cheers

Pip

Posted: Fri Sep 24, 2010 8:07 am
by PirateJock_Wargamer
Thanks. I'll drop nitetrain a PM just in case he's missed this thread to see if he can give more detail on how the turn was played out; I know he was having problems saving his turns back to the server when this one was done.

Posted: Mon Sep 27, 2010 9:04 am
by PirateJock_Wargamer
Hi Pip

Don't know if nitetrain has got back to you yet. Tried the game over the weekend and the turn on the server was the same one that was causing the problem initially. When I tried it it hung at the same point again. Was the game supposed to be on that turn? .... not sure what rolling back the turn meant :?

Cheers

Posted: Mon Sep 27, 2010 10:35 am
by nitetrain58
I haven't been able to get a turn yet.

Posted: Mon Sep 27, 2010 3:07 pm
by pipfromslitherine
I think there was only one game between you two? I will check again.

Cheers

Pip

Posted: Mon Sep 27, 2010 9:51 pm
by PirateJock_Wargamer
It's the Beta Close Combat game 23 Sep 2010 23:24 and it's showing in my waiting games.

Cheers

Posted: Mon Sep 27, 2010 9:59 pm
by pipfromslitherine
OK - it should now be rolled back, ready for nitetrain to retake the prior turn.

Cheers

Pip

Posted: Tue Sep 28, 2010 11:35 am
by PirateJock_Wargamer
Thanks Pip :D

Posted: Tue Sep 28, 2010 4:58 pm
by nitetrain58
took my turn and for it seems ok,,,waiting for Pirate jock...ty

Posted: Tue Sep 28, 2010 9:51 pm
by PirateJock_Wargamer
Strangely the game appears to hangs at the 'same' place - with infantry getting suppressed!

Nitetrain - did you play the same moves as it looked vaguely familiar?

I think this game is looking like a dead'un - will it be possible to have it deleted?

Thanks

Posted: Tue Sep 28, 2010 10:10 pm
by pipfromslitherine
I'll grab it to see what is going on.

Cheers

Pip

Posted: Wed Sep 29, 2010 2:52 am
by nitetrain58
Yes almost exactly.ty for checking into it PiP.