PeterJFrigate (PJF) vs. AI: Saving Poland (Game Over)
Posted: Tue Sep 21, 2010 1:04 pm
I'm still quite new to the game, and thought it would be fun to explore the limitations of the AI through this AAR.
I'm guessing lots of people make up little solo challenges, such as trying to stop France from falling while playing the Allies. So this is also a chance to visit
a daydream alternative reality where WWII ends early and (relatively) painlessly. In this scenario, my self-imposed mission is to defeat the Axis while
preventing the defeat of Poland!
First, here are my House Rules for the SAVING POLAND scenario (n.b. this is a vanilla game, as I have a Mac):
1. Neutrality
Canada: Neutral
USA: Neutral
USSR: Neutral
2. Tech.
No Allied Investment permitted
3. Leaders
None available for Allies
4. “Meatball Commanding”
No over-analysis
turn-by-turn saves discouraged
Human alcohol consumption – On
Standard: min. 2 fingers of decent whiskey & water/ hour (or equiv.)
Gen. Grant: take an extra slug whenever you destroy an Axis corps.
5. Settings
A.I. – standard
Fog of War – Off
Oil – Off
6. Victory Conditions
Stalemate: Axis defeated, but was unconquered at time of USSR DOW
Marginal: Axis defeated prior to USSR DOW, but Germany unconquered at time of
Italian DOW
Decisive: Germany defeated prior to Italian DOW
n.b. no decisive victory possible if any Allied Nation is conquered (including Poland, of course!).
Preliminary Remarks (just skip to the maps if you are impatient):
On paper, things don't look so bad for the Allies:
Allied O.B.
Fighter Groups x3
Bomber x 1
Inf. Corps x 11
Mech x 1
Tanks x 1
GAR x 13 (mainland only)
German O.B.
Fighters x 2
TAC x 1
Inf. x 12
GAR x 6
Mech. x2
Panzer x3
Obviously, the initial Allied forces are scattered, and ineffective, against a minimally competent human player. But the AI has a some big weaknesses which will serve the Allies well, especially (1) the rigidity of garrisons, and (2) opportunities for encirclement. Poland is the key to an early German defeat – the Polish offer a huge army, and there should be many opportunities to buffalo the German A.I.
Full disclosure: I played the first 4-5 turns a few times from Sept.1/39 while still figuring out how to edit screen shots. My results have been mixed -- I can't say I can reliably pull this off, but then that's part of the fun. This AAR begins with the first 3 turns of my latest attempt. More to follow.
I'm guessing lots of people make up little solo challenges, such as trying to stop France from falling while playing the Allies. So this is also a chance to visit
a daydream alternative reality where WWII ends early and (relatively) painlessly. In this scenario, my self-imposed mission is to defeat the Axis while
preventing the defeat of Poland!
First, here are my House Rules for the SAVING POLAND scenario (n.b. this is a vanilla game, as I have a Mac):
1. Neutrality
Canada: Neutral
USA: Neutral
USSR: Neutral
2. Tech.
No Allied Investment permitted
3. Leaders
None available for Allies
4. “Meatball Commanding”
No over-analysis
turn-by-turn saves discouraged
Human alcohol consumption – On
Standard: min. 2 fingers of decent whiskey & water/ hour (or equiv.)
Gen. Grant: take an extra slug whenever you destroy an Axis corps.
5. Settings
A.I. – standard
Fog of War – Off
Oil – Off
6. Victory Conditions
Stalemate: Axis defeated, but was unconquered at time of USSR DOW
Marginal: Axis defeated prior to USSR DOW, but Germany unconquered at time of
Italian DOW
Decisive: Germany defeated prior to Italian DOW
n.b. no decisive victory possible if any Allied Nation is conquered (including Poland, of course!).
Preliminary Remarks (just skip to the maps if you are impatient):
On paper, things don't look so bad for the Allies:
Allied O.B.
Fighter Groups x3
Bomber x 1
Inf. Corps x 11
Mech x 1
Tanks x 1
GAR x 13 (mainland only)
German O.B.
Fighters x 2
TAC x 1
Inf. x 12
GAR x 6
Mech. x2
Panzer x3
Obviously, the initial Allied forces are scattered, and ineffective, against a minimally competent human player. But the AI has a some big weaknesses which will serve the Allies well, especially (1) the rigidity of garrisons, and (2) opportunities for encirclement. Poland is the key to an early German defeat – the Polish offer a huge army, and there should be many opportunities to buffalo the German A.I.
Full disclosure: I played the first 4-5 turns a few times from Sept.1/39 while still figuring out how to edit screen shots. My results have been mixed -- I can't say I can reliably pull this off, but then that's part of the fun. This AAR begins with the first 3 turns of my latest attempt. More to follow.

















