Page 1 of 1

Discussion on Top 2

Posted: Sat Sep 18, 2010 1:08 am
by philqw78
I will post a daily update on people's top 2 here so that you can discuss (argue) the merits of others choices.

So that the prime thread is kept clean

Posted: Sat Sep 18, 2010 1:11 am
by philqw78
So far: Skilled sword, support (in column), interpenetration, arty range.

Posted: Sat Sep 18, 2010 8:02 am
by Lionelc62
philqw78 wrote:So far: Skilled sword, support (in column), interpenetration, arty range.
Agree except SSw. I don't find that they need a change (and I play Celtics armies not romans).

Lionel

Posted: Sat Sep 18, 2010 1:38 pm
by Mehrunes
Aren't there threads for the most important problems yet?
Why discuss it here again?

Posted: Sat Sep 18, 2010 4:09 pm
by philqw78
Mehrunes wrote:Aren't there threads for the most important problems yet?
Why discuss it here again?
I started a thread to get peoples 2 most important wanted changes. If people start discussing it on that thread it will become 2 or 3 peoples favoured changes, and then a load of duscussion. So wheat from chaff.

In a few weeeks I'll go back to the top 2 thread and find out what people want most.

Posted: Tue Sep 21, 2010 8:21 am
by philqw78
Most popular in the top 2 at the moment is:

Skirmishers are too manouverable.

They get a 7MU evade a 7MU move can turn and pull rabbits out there arse. Or words to such effect

Drilled Medium Foot are too manouverable

If compared to HF, or just because you do not like your LH being trapped by them

New Entries

Look at points costs as some troops are not used. I think this is a theme issue. Armd Knights would be used in a pre 1150 Theme

LH is better than all Cav except armoured. Given the choice I would take LH unless I needed a particular troop type to stiffen the army. So If I was expecting to face a lot of LH I would take some protected/unprot cav. Swings and roundabouts as notarmoured cav is pooh against everything else.

Add Objectives to the Game Erm, destroy the enemy

Make FC more useful, make loss of FC and IC worse than loss of TC First part, why he is useful. Second part possibly, but I don't think it would change the game much as IC rarely goes into combat until end of game. If we are trying to encourage historical use make them harder to kill as well. Attilla, Genghis, Alex, RtLH, even ElCid didn't die in the fight. Hells bells, ElCid rode on to the field already dead and his troops were happy. Or was that just a film?

Look at army break and end game Get rid of Benny Hill. (But its were I check out what I want for the next Rocky Horror. Ah well.)

Undrilled too expensive or drilled too cheap. I think one of the fixes will be all CMT on 8+

Posted: Wed Sep 22, 2010 4:57 am
by expendablecinc
Mehrunes wrote:Aren't there threads for the most important problems yet?
Why discuss it here again?
Its how Phil got to be an elephant.

Posted: Wed Sep 22, 2010 7:16 am
by philqw78
expendablecinc wrote:
Mehrunes wrote:Aren't there threads for the most important problems yet?
Why discuss it here again?
Its how Phil got to be an elephant.
No, this is how I got to be an elephant, fuelled by the quest for clothes.

Posted: Wed Sep 22, 2010 7:36 am
by MatthewP
Not enough Protected troops in the game

Drilled Medium foot too manouverable

Posted: Wed Sep 22, 2010 8:23 am
by philqw78
MatthewP wrote: Not enough Protected troops in the game

Drilled Medium foot too manouverable
Moved to the top 2 list

But this is another 2 new ones

Posted: Wed Sep 22, 2010 8:36 pm
by stecal
MatthewP wrote:Not enough Protected troops in the game

Drilled Medium foot too manouverable
There are TONs of protected troops in the lists. Problem is that too many have the no-brainer, cheap option to upgrade to armored. Too many choices for armored troops in the game!

Posted: Sun Sep 26, 2010 10:18 am
by Mehrunes
Obviously the point costs for the armoured upgrade are too low.

Posted: Sun Oct 10, 2010 12:49 am
by philqw78
SCORES ON THE DOORS

The biggest gripe is skirmishers are too manouverable
Mainly due to being able to eavde and then move easily in their turn.

MF to Manouverable
Mainly drilled MF. tho at least 1 player would see all MF move reduced

A review of points
Some troops rarely seen. Protected troops, armoured knights. Drilled get more than what they pay for. Light troops are better by far than their UP or Prot battle troop equivalent.

Interpenetration
Teleportation

Support
Supporting columns don't look right. Seems strange that it is better to support in a none tactical formation

Generals
IC and FC should count more if lost/do more to own troops if lost. Give CinC specific attributes.

A few other bits in no order

Pay points per BG fielded; 2AP if evaded off table; Move further if in column outside 6MU; let the phasing player pick which bases fight, not the player with most bases in contact; get rid of BWg, use FF instead; SSw too pwerful; Arty range too short; put objectives in the game to force battle; remove (apparent) terrain cheese of placing road and river down table edge; clean up the end game to remove benny hill phase; all but skirmisehers CT to retire away from enemy.

Posted: Mon Oct 25, 2010 6:27 pm
by shall
Good thread - keep it running.

Relieved to say the list so far is ont he authors hit list as well.

Si

one tiny point to argue

Posted: Sat Oct 30, 2010 2:48 am
by eldiablito
I have one, very small, bone to pick. I would like to see that Defensive Spear get an impact PoA when and only when there are no other net advantages. In other words, I want to see defensive spear get an impact PoA when they charge enemy units that, normally do not get any impact PoAs.

Perhaps this is because I like Medieval armies the most and I want my defensive spear to be slightly more useful, so I am willing to admit if this is my bias... However, this does go back to the idea that most people would use offensive spear every time over defensive spear; there does seem to be a definite point value problem between the 2 troop types.