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Top 2: READ FIRST POST BEFORE REPLYING

Posted: Sat Sep 18, 2010 12:10 am
by philqw78
What TWO things do you think should be changed?

Do not comment on other people's posts (flog dead horse here methinks)

Just post the 2 things you personally* want changed

*Replies to other's 2 things are not wanted, just post your own

Posted: Sat Sep 18, 2010 12:13 am
by timmy1
Teleporting elephant, and support columns (rather than lines).

Posted: Sat Sep 18, 2010 1:03 am
by stecal
SSW vs SW (i.e. Superior Roman vs Barbarian matchup 3s & 5s)

Artillery range is too short

Re: Top 2: READ FIRST POST BEFORE REPLYING

Posted: Sat Sep 18, 2010 1:12 am
by philqw78
What TWO things do you think should be changed?

Do not comment on other people's posts (flog dead horse here methinks)

Just post the 2 things you personally* want changed

*Replies to other's 2 things are not wanted, just post your own

Posted: Sat Sep 18, 2010 5:47 am
by Jilu
FC should get more usefull
Loss of IC or FC should have more impact

Posted: Sat Sep 18, 2010 7:55 am
by VMadeira
The 2 issues that I would like be resolved are:
Uncatchble skirmishers - specially LH
Expensive units, should count more to army morale than unexpensive ones (breaking an opponent Knights BG, should be more valuable than breaking a small LF poor BG)

Posted: Sat Sep 18, 2010 8:00 am
by Lionelc62
End of game mechanism
Cost/Efficiency of undrilled Mf/HF compared to drilled MF/HF

Lionel

Posted: Sat Sep 18, 2010 9:33 am
by zeitoun
interpenetration ( if you can pass totally , you pass , if not you stay in front )
flanc march that not arrived ( lose 1 AP / BG )

Posted: Sat Sep 18, 2010 12:59 pm
by david53
Medium foot move to 3mu

No turn and move for Foot at all only can turn

Posted: Sat Sep 18, 2010 4:13 pm
by philqw78
Points cost per BG fielded.


2AP for BG evaded off table.

Posted: Sat Sep 18, 2010 4:44 pm
by dave_r
Drilled MF being too manoeverable

Certain troop types never being seen - review of abilities or points costs (armoured Knights being a prime example)

Posted: Sun Sep 19, 2010 10:24 am
by madaxeman
LF/LH being better all round than MF/Prot Cv shooters

seeing frontal combat advantages due to differences in weaponry based capabilities become almost as important as the ability to maneuver onto flanks and create overlaps

Posted: Sun Sep 19, 2010 5:58 pm
by DavidT
Do not permit any troops to turn 90 degrees and move.
Make troops which want to move away form enemy troops take a CT (except for skirmishers).

Posted: Mon Sep 20, 2010 1:23 pm
by sphallen
Skirmishers running away too easily

Don't make too many changes to screw up the game.

Steve

Posted: Mon Sep 20, 2010 4:16 pm
by jlopez
1. The lack of objectives (terrain, sectors or markers) to focus the battle around.

2. Excessive manoeuverability of skirmishers (evade and then move, evaders bouncing off side table edge)

Posted: Mon Sep 20, 2010 10:02 pm
by zaknafir
1. Excessive manoeuverability of skirmishers
2. Excessive manoeuverability of skirmishers

Posted: Wed Sep 22, 2010 8:22 am
by philqw78
MatthewP wrote:Not enough Protected troops in the game

Drilled Medium foot too manouverable

Posted: Wed Sep 22, 2010 4:27 pm
by hannibal
1. Stop the double move if you evade - there should be a restriction on what you can do in your own subsequent turn
2. Terrain - fix the cheese whereby a road/river/coast blocks terrain on that flank and also stop making territory choice (as opposed to terrain choice) dependent on the PBI (Strictly 2 things but kind of similar - am I allowed that? :wink: )

Posted: Wed Sep 22, 2010 10:30 pm
by shadowdragon
1. Supporting lines
2. Super-manoeuvreable skirmsihers

Plus a plea - not really a #3 Phil - honest! Any changes should be simple and have real value added to game play. I really like FoG overall.

Posted: Thu Sep 23, 2010 1:02 am
by gozerius
1) Give troops in column more movement outside of range of enemy. Make them more vulnerable in combat.
Especially clean up the whole kinked column mess.

2) Make Battlewagons FF and be done with it.
Yes, I know. It means that noone will ever field another Hussite army in competition again. Let the organizers sort that out.