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Victory conditions for Round 1 'Road to Caen'

Posted: Fri Sep 17, 2010 12:21 pm
by PirateJock_Wargamer
As coming to the end of my games and not doing too well as Axis thought I'd have a look at the scenario BSF for the victory conditions. Have I got it right that the victory conditions are only met if:
  • At the end of Turn 32 - the time limit for the game - the side with more than 3 Flags is the winner
OR
  • All enemy units are destroyed
So even though Allies have all 5 Flags and there are still 8 or 10 turns left, until I (Axis) have been wiped off the face of the earth the game will continue. Have I got that right?

I won't bring up the subject of surrendering :wink: , but it may be that for the next rounds the scenario victory conditions are given up front along with scoring rules specific for that round (that is not a subtle dig, or even an unsubtle one :) ). Alternatively the victory conditions could be rescripted and people run that custom scenario - PRO: more control over how to define a win; CON: complication of ensuring everybody is running the correct scenario.

As I am expecting to be knocked out this round ... or is that reverse psychology? ... I'd be OK to work with Paul on rescripting victory conditions. I'll try and pull what the current conditions on the remaining planned scenarios this evening unless somebody else already knows.

Any thoughts?

Posted: Fri Sep 17, 2010 1:45 pm
by IainMcNeil
A new beta of Road to Caen is just coming (with the rest of the maps) - if you can hold on it will change the victory conditions to requireing the Allied player to hold 4 instead of 3 which changes the balance dramatically.

Posted: Fri Sep 17, 2010 3:53 pm
by PirateJock_Wargamer
Hi Iain

I was thinking more for the scenarios currently planned for use in subsequent rounds (D-Day +3, Desert Fox & Race for the Town) for the scripting if required.

Cheers

Posted: Fri Sep 17, 2010 3:58 pm
by Acererak
Victory conditions are holding 3 flags until the end of Turn 32 or wiping out enemy, yes. I guess if you just know how the other game went and cant do anything to tie in flags even if losing the scenario, you could just surrender and concede the Round to your opponent, no need to wait aimlessly for those 8 turns.

I see your point of tweaking some maps for victory conditions, but also see a lot of problems arising from people doing bad on those and claiming against the ones who changed them...but on the other side, i do believe some scenarios (Road to Caen and D-Day+3 for example) are quite unbalanced now and not really good for this tournament as you know you will surely lose one of the games.

Probably we should just decide which four scenarios are the most balanced now and stick to them, at least for this tournament.

Posted: Fri Sep 17, 2010 4:30 pm
by hidde
I agree about Road to Caen but I don't feel D-Day+3 to be that unbalanced. Granted, I have only played once from each side but I won both. Iirc my allied opponent surrendered and said he was a total noob at BA so maybe that explain why I won as the Germans :?

Edit: Correction.It was "Race for the Town" I won against a newcomer as described above. Does D-Day+3 really need fixing?

Posted: Fri Sep 17, 2010 5:11 pm
by IainMcNeil
As the Allies it is pretty easy to steam roll someone with the old design. The new design makes it much tougher as the Germans only need to hold 1 VP.