When to commit your general...
Posted: Thu Sep 16, 2010 10:50 pm
Just had a cracking game tonight with a player whose name shall go unmentioned (but suffice to say he is organising the Derby Competition). Later Hungarians v Serbian.
I had some handgunners who had supported some shooting from Light Horse onto a BG of Knights. Because of the pop guns the Knights had gone disrupted, as a result they charged the LH and LF. My Handgunners threw a one and the Knights threw a six...
My esteemed opponent decided that it wasn't worth committing his general when he was at double plus against LF
He promptly threw a pair of twos and a six scoring one hit. Inevitably my LF threw double six and fragmented the Knights
The Knights broke a couple of turns later..... Moral of the story ... Commit generals to a winning fight....
After that, despite the best intentions of their commander in chief, the Serbians lurched to an 18-7 victory.
I had some handgunners who had supported some shooting from Light Horse onto a BG of Knights. Because of the pop guns the Knights had gone disrupted, as a result they charged the LH and LF. My Handgunners threw a one and the Knights threw a six...
My esteemed opponent decided that it wasn't worth committing his general when he was at double plus against LF
He promptly threw a pair of twos and a six scoring one hit. Inevitably my LF threw double six and fragmented the Knights
The Knights broke a couple of turns later..... Moral of the story ... Commit generals to a winning fight....
After that, despite the best intentions of their commander in chief, the Serbians lurched to an 18-7 victory.