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When to commit your general...

Posted: Thu Sep 16, 2010 10:50 pm
by dave_r
Just had a cracking game tonight with a player whose name shall go unmentioned (but suffice to say he is organising the Derby Competition). Later Hungarians v Serbian.

I had some handgunners who had supported some shooting from Light Horse onto a BG of Knights. Because of the pop guns the Knights had gone disrupted, as a result they charged the LH and LF. My Handgunners threw a one and the Knights threw a six...

My esteemed opponent decided that it wasn't worth committing his general when he was at double plus against LF :roll:

He promptly threw a pair of twos and a six scoring one hit. Inevitably my LF threw double six and fragmented the Knights :)

The Knights broke a couple of turns later..... Moral of the story ... Commit generals to a winning fight....

After that, despite the best intentions of their commander in chief, the Serbians lurched to an 18-7 victory.

Posted: Fri Sep 17, 2010 3:28 am
by shadowdragon
grahambriggs wrote: Dave is correct.
iversonjm wrote: Dave is correct
.

Oh Good Lord, it's contagious.

Posted: Fri Sep 17, 2010 7:02 am
by MatthewP
You spawny git!

I once charged a bg of superior armoured cavalry into the rear of a protected cavalry bg. i moved the General away thinking he wasnt needed and promply rolled 4 twos, lost the combat and went disrupted. Never mind i thought i'm disruprted, he's disrupted, I'm armoured he's protected hah, I'll get him in the melee. Needless to say I lost, double dropped and routed.