Initiative and terrain
Posted: Wed Sep 15, 2010 8:48 am
Proposed Changes to Pre-Battle set-up and initiative.
I wrote this a while ago and rather than rewrite it I’ve put it up with the proposed changes first and the rational second.
The pre-battle initiative is determined as currently.
The dominant territory type is then determined as follows.
Firstly, the possible territory types available from both sides lists is calculated. Where a territory type exists in both players lists one is discarded (therefore each possible territory type can only occur once).
Once the list of possible terrain types has been determined the player who won the initiative may discard one terrain type of choice from the list. The dominant terrain type is now determined at random from the remaining territory types. This is done by sorting the remaining territory types alphabetically and then numbering them sequentially 1 to N (where N is the number of territory types available ie if these were agricultural, hilly and steppes then N would be 3). The player with the initiative then rolls a die to determine the dominant terrain type. Reroll if necessary until it is chosen.
Terrain choice and placement is as currently but the player with the initiative gets to re-roll any two of their terrain placement rolls (once only for each piece of terrain) if he so wishes (the re- rolled values must then be used).
Rationale:
The current system is too easy to bias towards certain armies. Territory type (as opposed to terrain) is more influenced by geo-political factors (ie who invades who and where) than by the ‘tactical factors’ such as certain troop types or even good army commanders. The current system is illogical and leads to odd situations – the most extreme being infantry armies invading steppe areas on a much higher basis than can be justified from history where as a general rule steppe armies fought non-steppe armies in their opponents terrain more often than the other way round (most of those probably being punitive expeditions).
The above system allows the player winning the initiative some influence on the battlefield setup but without allowing them to tailor it such an extent that the upcoming battle is a fait accompli.
Whether the above proposal gets up is moot but I have to say that losing the initiative and having to face a cavalry army on steppe terrain one game after another frankly frustrates me and honestly is a FUN killer.
I wrote this a while ago and rather than rewrite it I’ve put it up with the proposed changes first and the rational second.
The pre-battle initiative is determined as currently.
The dominant territory type is then determined as follows.
Firstly, the possible territory types available from both sides lists is calculated. Where a territory type exists in both players lists one is discarded (therefore each possible territory type can only occur once).
Once the list of possible terrain types has been determined the player who won the initiative may discard one terrain type of choice from the list. The dominant terrain type is now determined at random from the remaining territory types. This is done by sorting the remaining territory types alphabetically and then numbering them sequentially 1 to N (where N is the number of territory types available ie if these were agricultural, hilly and steppes then N would be 3). The player with the initiative then rolls a die to determine the dominant terrain type. Reroll if necessary until it is chosen.
Terrain choice and placement is as currently but the player with the initiative gets to re-roll any two of their terrain placement rolls (once only for each piece of terrain) if he so wishes (the re- rolled values must then be used).
Rationale:
The current system is too easy to bias towards certain armies. Territory type (as opposed to terrain) is more influenced by geo-political factors (ie who invades who and where) than by the ‘tactical factors’ such as certain troop types or even good army commanders. The current system is illogical and leads to odd situations – the most extreme being infantry armies invading steppe areas on a much higher basis than can be justified from history where as a general rule steppe armies fought non-steppe armies in their opponents terrain more often than the other way round (most of those probably being punitive expeditions).
The above system allows the player winning the initiative some influence on the battlefield setup but without allowing them to tailor it such an extent that the upcoming battle is a fait accompli.
Whether the above proposal gets up is moot but I have to say that losing the initiative and having to face a cavalry army on steppe terrain one game after another frankly frustrates me and honestly is a FUN killer.