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Unit Values
Posted: Tue Sep 14, 2010 6:02 pm
by Roadkingbill
I love the game but hate how dice rolls makeup the outcome of battles. How does one go about making units tougher and more accurate? This situtaion comes up a lot. An enemy ET is one tile from a ATG, the ATG has a 53% chance of hitting even though it is of very high rank yet it misses 3 times in a row. Then a moving ET kills it with one shot from eight tiles away. Ugg
Same thing with a 50 cal mg missing Inf in the open with all its shots one tile away, then gets nadded.
Posted: Tue Sep 14, 2010 7:26 pm
by pipfromslitherine
To get a 53% chance to hit when right next to another unit you are probably looking at having done a fast move? At that point you still have a 12% or so chance to miss 3 times in a row - not likely, but possible. (although actually it's a little less because successive fire does gain small advantages IIRC).
The model also factors in things like the speed and size of the target to try and simulate evasion etc. We're working on giving the player better feedback on exactly what the factors feeding into the %s are.
Per your question, you can create a custom campaign in your My Documents/My Games/BBCBA/Campaigns folder (for example by copying across one of the core campaigns) and then drop in a squads.csv file and alter the values as you see fit. There are details on the files and how to edit them in the Engine Documentation on the Modding Portal.
Hope that helps
Cheers
Pip