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What I like

Posted: Tue Sep 14, 2010 1:46 am
by BlackPrince
I Know this part is about changes for FoG 2.0 what about good things in FoG 1.0?
I like the unpredictable nature of combat and shooting out comes. For example last night's game I was using a Central Asian City States, a mist and grit army against a Cartho army. This is a summary of the shooting
2x BG 4LH ave bow versus 1x BG 4Cav Arm sup no effect for the entire game - my opponent pass all CT and death rolls.
2x BG 6LF ave bow + 1x BG 4LH ave bow versus 1x BG 6 Spanish Scutarii - dropped to disrupted then rally with no further CT drops but then lost two bases to shooting. Then was promptly charged by 2x BG 4 Cav Arm sup lance and it went badly for the Spanish Scutarii.
1X BG 4Cav ave bow versus veteran spearmen failed CT tests and dropped to fragmented which point the Persian cav who were shooting charged and the spearmen failed their CT and routed.
The rest of my shooting for the game only produced one other failed CT which dropped imitation Legionnaires to disrupted..

Shooting does not come down to your good or bad dice but also your opponents dice rolls which keeps thing interesting because you can not assume you will achieve a certain outcome.

Posted: Fri Sep 17, 2010 2:08 am
by pezhetairoi
I really like how troops are given capabilities, rather than weapons. It solves so many problems.
I like the POA system as a method for determining who has the combat advantage in any given situation.
I like the BG size restrictions, keeping armies looking like armies.
I like the differences between impact and melee combat.
I like the cohesion test system.

Posted: Sun Sep 19, 2010 3:52 am
by BlackPrince
pezhetairoi wrote:I really like how troops are given capabilities, rather than weapons. It solves so many problems.
I like the POA system as a method for determining who has the combat advantage in any given situation.
I like the BG size restrictions, keeping armies looking like armies.
I like the differences between impact and melee combat.
I like the cohesion test system.
Yep I 100% agree with you.

Posted: Wed Oct 20, 2010 4:12 pm
by dreiling
I like how any troop type can beat another troop type depending on your rolls & their rolls.
A lot less rock paper scissors from DBM, so a Cavalry BG surrounded by LF or LH can be brought down by shooting at a distance and once at the fragmented morale, can make a charge/direct impact & melee at an even level.

Posted: Sat Oct 23, 2010 12:13 pm
by shall
And all those good things will not be lost in vs 2

Si

PS But a good stream for people to reinforec what they do like as one of our experiences over many years is that good stuff often gets lost in changes and we are determined to avoid this.

Posted: Sat Oct 23, 2010 6:01 pm
by VMadeira
I like lots of things, it would be tedious to ennumerate them all :)

But one big improvement from other previous game system, is that foot armies are viable in competition. In fact the rules are very balanced and there are very few hopeless armies in competition (compared to what we had previously, that is), this is very good.