On the topic of death rolls
Posted: Mon Sep 13, 2010 5:18 pm
Related to death rolls, but not entirely the same.
When a Battle Group of 8 bases (4 front in two ranks) fights two Battle Groups of four bases each (in two times two formation) the larger Battle Group has a bigger chance of losing a base all else being equal (POA's, dice rolls, ...), just because it is bigger, and thus receives more hits, than the two small Battle Groups. This seems wrong. I suggest, that losses are inflicted - not pr. Battle Gropu pr. army, but pr. army, so in a mutli Battle Group close combat each army sums up received hits, and then resolves death rolls, instead of each Battle Group rolling individually.
So what about combats with Battle Groups on the same side having both lost and won. I suggest, you just add the modifiers, to each army's death roll, and then proceeds.
An example:
A = Battle Group of army 1
B and C = Battle Groups of army 2
Situation:
AAAA
AAAA
BBCC
BBCC
1) B received one hit, C three hits, A three hits ( two from B, one from C). So A loses, C loses, and B wins. In my proposal A would make a death roll of 4+2 = one base lost.
B and C would make a combined roll of 1+3+2 (B hits, C hits, C lost) also a sure loss of one base.
1) B received two hits, C two hits, A four hits ( two from B, two from C). So A draws, C draws, and B draws. In my proposal A would make a death roll of 4.
B and C would make a combined roll of 2+2 (B hits, C hits) a change from the version 1, where B and C would each make a death roll of 2. (more rolls with deaths, the average is the same in this example).
You can then always randomise, exactly which Battle Group takes the losses.
Esben
When a Battle Group of 8 bases (4 front in two ranks) fights two Battle Groups of four bases each (in two times two formation) the larger Battle Group has a bigger chance of losing a base all else being equal (POA's, dice rolls, ...), just because it is bigger, and thus receives more hits, than the two small Battle Groups. This seems wrong. I suggest, that losses are inflicted - not pr. Battle Gropu pr. army, but pr. army, so in a mutli Battle Group close combat each army sums up received hits, and then resolves death rolls, instead of each Battle Group rolling individually.
So what about combats with Battle Groups on the same side having both lost and won. I suggest, you just add the modifiers, to each army's death roll, and then proceeds.
An example:
A = Battle Group of army 1
B and C = Battle Groups of army 2
Situation:
AAAA
AAAA
BBCC
BBCC
1) B received one hit, C three hits, A three hits ( two from B, one from C). So A loses, C loses, and B wins. In my proposal A would make a death roll of 4+2 = one base lost.
B and C would make a combined roll of 1+3+2 (B hits, C hits, C lost) also a sure loss of one base.
1) B received two hits, C two hits, A four hits ( two from B, two from C). So A draws, C draws, and B draws. In my proposal A would make a death roll of 4.
B and C would make a combined roll of 2+2 (B hits, C hits) a change from the version 1, where B and C would each make a death roll of 2. (more rolls with deaths, the average is the same in this example).
You can then always randomise, exactly which Battle Group takes the losses.
Esben