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Questions concerning production and a possible bug
Posted: Sun Sep 12, 2010 4:44 pm
by harrybanana
I think I know how production works, but I would appreciate if someone could confirm the following statements:
1. A country's production efficiency only affects the production of cities and resources located within the borders of the home country.
2. Friendly minors production is always 100%. This means that, for example, if the UKs production effeicency is only 25% (such that its own home production is only 25%) it will still receive 100% of Poland's production for as long as Poland is an unconquered friendly minor.
3. Conquered major and minor powers cities and resources always produce exactly 50% of their production regardless of the conquering nations production efficiency.
4. Liberated major and minor powers always produce at 100% efficency. For example if Germany conquers France and the US subsequently liberates Paris, it will receive 100% of Paris's production (not just the 50% that Germany was receiving for Paris).
If the above statements are all correct does anyone know if there is suppose to be a Spanish exception? I ask this because I read a post that said that Axis production is 100% not 50% for captured Spanish cities and resources. I wasn't sure if the post was reliable because the poster also said that British uboats can "see" German uboats in port, which is something I have never experienced. However, in my recent game as the Allies my opponent has invaded Spain and my UK production immediately shot up from about 23 to 47. Since there are only 12 production points in Spain this leads me to believe that I am reciving 200% production for Spain. While this is great for me at the moment, it will not be so great once my friend has completed his conquest of Spain. Is this exception intended or a bug? If intended are there any other exceptions?
Posted: Sun Sep 12, 2010 5:09 pm
by ncali
Did the Spanish invasion coincide with Egypt/Iraq joining the Allies and/or with the natural increase in British industrial efficiency?
Re: Questions concerning production and a possible bug
Posted: Sun Sep 12, 2010 5:49 pm
by rkr1958
harrybanana wrote:I think I know how production works, but I would appreciate if someone could confirm the following statements:
1. A country's production efficiency only affects the production of cities and resources located within the borders of the home country.
2. Friendly minors production is always 100%. This means that, for example, if the UKs production effeicency is only 25% (such that its own home production is only 25%) it will still receive 100% of Poland's production for as long as Poland is an unconquered friendly minor.
3. Conquered major and minor powers cities and resources always produce exactly 50% of their production regardless of the conquering nations production efficiency.
4. Liberated major and minor powers always produce at 100% efficency. For example if Germany conquers France and the US subsequently liberates Paris, it will receive 100% of Paris's production (not just the 50% that Germany was receiving for Paris).
If the above statements are all correct does anyone know if there is suppose to be a Spanish exception? I ask this because I read a post that said that Axis production is 100% not 50% for captured Spanish cities and resources. I wasn't sure if the post was reliable because the poster also said that British uboats can "see" German uboats in port, which is something I have never experienced. However, in my recent game as the Allies my opponent has invaded Spain and my UK production immediately shot up from about 23 to 47. Since there are only 12 production points in Spain this leads me to believe that I am reciving 200% production for Spain. While this is great for me at the moment, it will not be so great once my friend has completed his conquest of Spain. Is this exception intended or a bug? If intended are there any other exceptions?
There is no Spanish exception and UK subs CANNOT see German u-boats in port. Now, German u-boats in port can be revealed by air attacks on that port but this has nothing to do with the UK sub. UK subs on their own cannot reveal hidden German u-boats in port.

Posted: Sun Sep 12, 2010 7:52 pm
by harrybanana
ncali wrote:Did the Spanish invasion coincide with Egypt/Iraq joining the Allies and/or with the natural increase in British industrial efficiency?
Yes, it did coincide with Egypt Iraq joining which explains it. The player I am playing is from Germany and all my messages are in German, so I just missed that they had joined that turn.
But are my points 1 to 4 above all true?
Another question, do oil resources only produce oil, or do they provide some pps as well? I believe they only produce oil, but confirmation would be nice.
Posted: Sun Sep 12, 2010 8:07 pm
by harrybanana
RKR 1958,
I'm afraid your post has only confused me more. I am aware that subs can't see other subs in port and never really thought otherwise.
But if I understand the rest of your post you are saying that I am completely wrong with my point 3 in that a country's production efficiency does affect how many pps it receives from captured major and minor resources and cities. I assume therefore that I am also wrong with the rest of my points and in fact a country's production efficiency also affects how many pps it recieves from friendly minors and liberated cities. Could you please confirm.
Thank you very much for your help.
Posted: Sun Sep 12, 2010 8:14 pm
by rkr1958
harrybanana wrote:RKR 1958,
I'm afraid your post has only confused me more. I am aware that subs can't see other subs in port and never really thought otherwise.
But if I understand the rest of your post you are saying that I am completely wrong with my point 3 in that a country's production efficiency does affect how many pps it receives from captured major and minor resources and cities. I assume therefore that I am also wrong with the rest of my points and in fact a country's production efficiency also affects how many pps it recieves from friendly minors and liberated cities. Could you please confirm.
Thank you very much for your help.
I should be able to answer your questions with 100% certainty but I was fairly sure but not nearly 100%. The above screen CAP is for a hotseat test that I did. To 100% refute what pinkpather had posted about Spain giving all it's PP's to it's conqueror and that UK subs could see hidden German u-boats in ports (of which I was fairly sure that was NOT the case) I did a hotseat test from which the screen CAP was made. When I have time I'll try to do a hotseat to test precisely answer your questions above. So for any confusion; but I don't want to post an answer that I'm not 99% sure of ...
Posted: Sun Sep 12, 2010 11:37 pm
by harrybanana
I've reviewed my own game and it would appear that my point #2 at least is correct. On the first turn of the game the UK is at 55% efficency and received 24 production points. I believe 17 of these pps come from the British Isles, Canada and Malta (total of 27+3+1+1=32 X .55 = 17). If this is the case then it means that the Canadian oil (Turner Valley, which by the way is off map in Alberta) does not add any pps, just oil. The other 7 came from Poland (the Germans captured Danzig leaving the Poles with 7 production). On the 2nd turn the UK had 22 production which makes sense as the Germans conquered Poland (-7 pps)but also invade the Netherlands (+5 pps). On turn 3 the UK was down to 17 pps as the Germans conquered Holland.
So I believe the answers to my points are:
1. False.
2. True.
3. False, captured enemy cities and reseources produce at the capturing powers industrial efficiency rating X 50%.
4. Still unknown, but I suspect liberated cites and resources produce at the liberating powers efficiency rating.
Posted: Sun Sep 19, 2010 4:54 pm
by harrybanana
With respect to my last post, does anyone know if I now have it right? Is this how production works?
I notice someone else recently posted asking questions about why in the 43 scenario the Germans get 201 pps and I must admit I can't figure it out myself.
Even in the 39 scenario by my calculations, assuming Germany captures Danzig on the 1st turn, it should only get 60 pps on the 2nd turn not the 65 it receives. My calculation is as follows:
52 production in Germany (including Danzig) X 110% = 57.2 + 3 for the Swedish ore = 60.2. Even if the Swedish ore gets the 110% multiplier it would still only be 60 production total.
Perhaps Germany also gets pps for the oil from Russia, but I thought oil resources did not add production.
The UK and French production does seem to work. Unless oil does give pps in which case the UK does not seem to be getting any pps from the Turner Valley.
Posted: Sat Oct 02, 2010 3:45 am
by 2Fridge
I think captured cities produce at full: conquered Paris has always produced 8 PPs for Germany (after it recovers from the fighting to capture it) until the Allies start bombing it. I don't know if all of them are affected by production multipliers, but I suspect it's as you say: the efficiency only affects cities & resources inside the home country's boundary.
My question is: has anyone found Soviet production to be too generous? We're playing CeAW 1.12 with GS 1.02 and so far the Axis in one player-player game and my one Hotseat game is that Soviet production equals German mid 1942, even with historical progress (Stalingrad besieged, Rostov, Tula, Voronezh taken, etc.). That's outta whack with every other WW2 game I've seen.