Page 1 of 1

FoG R Review

Posted: Sun Sep 12, 2010 4:10 pm
by Blathergut
For those of us poor, wretched souls still days/weeks away from the rules, I came upon this:

http://swordofsahagun.blogspot.com/

Re: FoG R Review

Posted: Sun Sep 12, 2010 4:32 pm
by Skullzgrinda
Blathergut wrote:For those of us poor, wretched souls still days/weeks away from the rules, I came upon this:

http://swordofsahagun.blogspot.com/
That is a nice overview. Per usual, there is a lot of useful information and perspective to be gained from Tim Porter's battle reports:
http://www.madaxeman.com/reports/Oxford_2010_3.php

Re: FoG R Review

Posted: Sun Sep 12, 2010 4:39 pm
by david53
Blathergut wrote:For those of us poor, wretched souls still days/weeks away from the rules, I came upon this:

http://swordofsahagun.blogspot.com/
If you have played AM for any length you'll be able to pick up FOG R very quickly.

I entered Britcon after only two practice games one of Thur and one on Friday the day of the comp, did'nt get to embarrised by the Sunday evening.

I loved it found it played better in my mind than AM, when playing against a equivilant army in time and place ie 30 TYR armies it plays great. Not to sure how it will do out off book but otherwise as I have said if you've played AM the learning cuarve for FOG R is'nt quite as steep compaired to learning a complete new set of rules.

Re: FoG R Review

Posted: Sun Sep 12, 2010 6:05 pm
by Gbrios
Blathergut wrote:For those of us poor, wretched souls still days/weeks away from the rules, I came upon this:

http://swordofsahagun.blogspot.com/
Welcome to my blog Blathergut, I hope you found it useful.

I'm preparing just right now the second (and more interesting) part, about turn sequence. I hope it will be finish in a couple of days.

Again, thank you for visiting me, you're all welcome.

Posted: Tue Sep 14, 2010 7:57 pm
by Gbrios
Second part of the review is now available in my blog. I hope you find it interesting.

Cheers!

Points of advantage

Posted: Fri Sep 17, 2010 9:31 am
by wkeyser
Think you got that wrong point of advantage does not detemine if you add dice to the attack or not. You might want to take a second look at the rules for combat.
William

Re: Points of advantage

Posted: Fri Sep 17, 2010 3:08 pm
by Gbrios
wkeyser wrote:Think you got that wrong point of advantage does not detemine if you add dice to the attack or not. You might want to take a second look at the rules for combat.
William
You're totally right. What a a stupid, stupid Spanish I am!. I fixed it it in the review.

Thank you very much!!!

Posted: Sun Sep 19, 2010 9:21 am
by Gbrios
It is finished!!

Third part of the review is now available in my blog.

I only hope this review and madaxeman battle reports ( http://www.madaxeman.com/reports/Oxford_2010_1.php ) could show you what a great game is FoG Renaissance (if you still don't know it).

Cheers!

Posted: Sun Sep 19, 2010 10:10 am
by Scrumpy
My review would be... Where were these rules 20 years ago ? I've done some play-testing with the beta and crunching the numbers they look superb. Could have done with these and skipped dbr all together.

Posted: Sun Sep 19, 2010 10:31 am
by azrael86
Scrumpy wrote:My revied would be... Where were these rules 20 years ago ? I've done some play-testing with the beta and crunching the numbers they look superb. Could have done with these and skipped dbr all together.
Well, given that there are major similarities, shall we say(?) between FoG and WRG 7th (although that had book-keeping that fog doesn't) I'd say that 70% of it was already out there 20 years ago!

Aside from the admin, the other major changes introduced by FoG (IGOUGO, lack of command stucture, no mixed quality bg's, no per unit cost ) have all been discussed as being undesirable in the fog 2 thread.