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Cavalry have stopped evading.
Posted: Sat Sep 11, 2010 2:23 am
by iversonjm
Unarmored bow/sword cav who happily evaded from protected impact HF through the first several turns of my game against Claymore have suddenly stopped evading. I haven't downloaded the new patch, and I thought that it wasn't supposed to effect anything anyway.
Posted: Sat Sep 11, 2010 4:38 am
by davouthojo
I will support iverson's observations - recent game with ianiow, my cavalry were refusing to evade even with a POA disadvantage on impact.
Something definitely broken.
Posted: Sat Sep 11, 2010 10:46 am
by iversonjm
To add more confusion, I ran a test scenario in the editor this morning, and the same type of cav did evade from the same type of foot.
Problem only in multiplayer? Is it a version compatibility issue?
Posted: Sat Sep 11, 2010 11:52 am
by Triarii
I have also seen non-evade of bow armed Sarmatian cav - attacked by phalanx unit.
One instance in last turn played.
Cavalry unit was not in contact with any other units, enemy or friendly, and had clear evade paths.
If it helps game is a current MP game - Triarius vs WolfmanJack (IF).
I am patched to 1.3.4.
There were no other attacks where I would have expected an evade in this round of the game.
I will watch next round of this game carefully.
Posted: Sun Sep 12, 2010 8:04 am
by Morbio
LF skirmishers (poor, unarmoured, slingers) are not evading from better grade LF skirmishers (average, protected, javelins).
I've not implemented 1.34.
I can only assume that perhaps my opponent has implemented it and some of the variable evade code has sneaked out.
This is something that has only recently appeared.
It's my current MP game versus idburrell.
Posted: Mon Sep 13, 2010 3:27 am
by davouthojo
Any response from Slitherine on this?
There are lots of League and Cup matches starting.....and in my first match my average javelinmen charged poor archers expecting them to evade, and they didn't, resulting in my javelinmen getting chopped up next turn...........

Posted: Mon Sep 13, 2010 3:44 pm
by iversonjm
davouthojo wrote:Any response from Slitherine on this?
There are lots of League and Cup matches starting.....and in my first match my average javelinmen charged poor archers expecting them to evade, and they didn't, resulting in my javelinmen getting chopped up next turn...........

None I've seen.
Posted: Mon Sep 13, 2010 7:16 pm
by deeter
Since the latest unofficial patch, I've noticed that troops won't evade (usually) from similar troop types regardless of the odds. Cav don't evade from cav. LH from LH or LF from LF. Maybe they are experimenting with an alternative to the promised ability to set agression levels?
Deeter
Posted: Mon Sep 13, 2010 7:43 pm
by batesmotel
I've seen this issue with the Swiss unprotected, crossbow, average cavalry in Starter Army (Burgundian vs Swiss) scenario when charged by knights. With a little more experimenting, the crossbow cavalry also do not evade from average pikes or superior knights if charged frontally. They did evade from superior knights when charged in the rear so cavalry evades have not been completely eliminated.
Chris
Posted: Mon Sep 13, 2010 7:46 pm
by batesmotel
As another quick test, I played the Roman-Seleucid Starter army scenario the same way. Poor Seleucid LF with sling did not evade from average, protected, light spear, javelins velites. Something is definitely broken (or maybe an intentional change but not a good one in my view).
Chris
Posted: Tue Sep 14, 2010 9:00 am
by EricS
Thank you for reporting this bug. It should be fixed in the next update.
'Compulsory' evading/standing should still be correct in 1.3.4. The bug is that, with certain combinations of attacker and defender, an optional evade decision that should default to 'Evade' wrongly defaults to 'Stand'. Sorry about this.
Posted: Tue Sep 14, 2010 5:20 pm
by deeter
Any idea when this will be fixed? All types of competitive games are being effected.
Deeter
Posted: Thu Sep 16, 2010 4:25 pm
by batesmotel
This is fixed in the 1.35 update which is available now. I tested it with my examples in the Burgundian-Swiss starter army scenario and the previous issues no longer occur.
Robin
Posted: Fri Sep 17, 2010 2:41 pm
by mceochaidh
Since I have not updated to Version 1.34 yet, should I do this first and then 1.35 or will this occur automatically when I check for updates in FOG? Will updating affect multiplayer games in progress?
Posted: Fri Sep 17, 2010 2:44 pm
by IainMcNeil
It will grab them one after the other and will not effect ongoing games.