Steve & Don Game 2
Posted: Sat Dec 09, 2006 12:24 pm
Game 2, Sassanid??™s v Alexandrians 25mm 800 points.
Friday 8th Dec 06
Following the experiences of the first game, both of us revised our army lists. I took out what I considered to be the ineffective troops, the poor spearmen, the mob and the light infantry. I also reduced the size of the elephant unit, as it was too unwieldy. A quick email to Richard brought in what I hoped was some much needed good infantry in the shape of a Sabir Hunnic ally. Steve decided to leave Alexander and his superior pikemen behind, in order to up his unit count and hopefully better cover his flanks.
Sassanid list
4 x 4 BGs of Noble cavalry
1 x 4 BG of Cataphrates
1 x 2 BG of Elephants
2 x 4 BG of Light horse
1 x 6 BG of Hill tribesmen
2 x 4 BG of Sabir light horse
2 x 8 BG of Sabir foot warriors (impact foot)
1 x FC general
2 x TC generals
1 x TC Sabir general
Alexandrian list
2 x 4 BGs of Companions
1 x 6 BG of Paeonians
4 x 8 BG of Foot companions
2 x 6 BGs of Thracians
1 x 6 BG of Agrianians
1 x 6 BG of Cretans
2 x 8 BG of Ally Hoplites (Undrilled)
3 x FC generals
The Alexandrians won the invading dice throw.
Having dropped all but one BG of my rough terrain troops I chose Steppe terrain and 6 open spaces. Steve chose 4 pieces of terrain only to loose two with 6??™s on the placement dice. Both pieces fell on the same side third of the table, one in each players half.
A 6 ??“ 1 dice role decided the scouting roll. Once again the Sassanid 15 to 36 element count advantage had no effect.
The Sassanids began deploying with the 4 x BG??™s of light horse forward on their right. The line continued towards the left with the 2 x BG??™s of Sabir foot and a BG of Cataphrates. A small gap was followed with 3 x BG??™s of nobles. The Hillmen were behind these in a piece of rough. The elephants and other BG of nobles were behind the light horse on the right.
The Alexandrians had the 2 x BG??™s of Greeks on their right with the light horse behind. Then a column of the Light infantry and one BG of Thracians in/behind a piece of rough. Next came 2 x BG??™s of Companions and 4 x BG??™s of pikemen. The last Thracian unit was behind the last BG of pikemen on their open left flank.
Sorry there are no pictures this week, I forgot my camera. (Senior moment)
The game flowed much better this week and we only stopped a few times to check the rules. Not for problems like last week, but to check things we thought we knew the answer for.
I had learnt my lesson from last week and managed to get my Noble cavalry into lines so that I could evade when charged by foot. It some cases though this did take several CMT rolls.
Game summary.
On the Sassanid left the Greeks pushed forward and charged both the Noble BG??™s. These evaded without problem. The Greek attack halted when it reached the piece of rough terrain occupied by the Hillmen. It was only in the last move that the Nobles shooting managed to effect the Greeks formation.
In the centre the Companions had come forward and attacked the Cataphrates and one of the BG??™s of Sabir foot. This is where we were not sure what to do and in hindsight we think we went wrong. The Cataphrates routed the one BG??™s of Companions. However the other unit of Companions was fighting both the Cataphrates and the foot. This BG held after the melee phase and as it was not only fighting foot we did not ???break it off.??™ This left a situation were the 4 element wide BG of impact foot was in charge reach of a pike unit unable to do anything because in was in combat with cavalry at the other end. The situation was made worse by Steve??™s ability to throw 6??™s for the important cohesion tests for the Companions.
Because of the above situation the other BG of Sabir foot was attacked by 2 x BG??™s of pikemen and was loosing, but held on till the end of the game.
On the Sassanid right the light horse flanking move looked great, but due to ineffective shooting achieved very little. I did manage to get the unit of Nobles up the edge of the table and into combat with the Thracians, but was unable to rout them.
It was at this late stage of the game that we realised we had made a major mistake; we had been re-rolling our death throws. It was a bit of a scary moment, both of us realising at the same moment.
As Steve had lost one BG of Companions and had a fragment unit of Thracians, It ended a moderate victory to me. Both of us had rallied fragmented BG??™s in our last moves.
Observations.
I am not sure whether it is the troop types we are using, but many of the impacts and melees we are having seem to end with one side only on +. Effectively meaning you both need 4??™s to hit and luck to break your opponent. We don??™t have a problem with this, as luck does play its part in DBM.
The game was much more enjoyable than last week. We had learnt enough of the basics to concentrate on tactics. This is best illustrated in our revised army compositions. We have arranged another game for next Friday and intend to change the Sassanids for an infantry army, to see how they slug it out.
This will be our last 25mm game for a short while, we are going to try out 15mm armies ready for Usk next year.
Follow up questions.
I know the whole generals issue is up for change at the moment, but a couple of things that come to mind.
1. Steve felt the IC not worth the points and exchanged it for more troop elements.
2. The general??™s elements got in the way several times during the game. Particularly when he was with a unit that was evading.
3. Why do allied generals cost less? I had no problems controlling the Sabir BG??™s.
4. Can Generals be deployed forward with skirmishers? The rules at present say only skirmishers can be deployed forward. If had I moved first I would have had to delay my light horse flanking attack for a move while my general caught up.
Other questions arising from the game.
1. Is there a distance at which units must halt from each other during normal movement? If there is none, then it will be possible for medium infantry to catch evading cavalry. Accepted it is a 6 ??“1 dice combination.
2. Is there a move whereby cavalry can increase the separation between themselves and an infantry unit? Or is this achieved by the cavalry evading when charged?
3. Does a BG of cavalry still break off from steady infantry in the inter-bound if not all its opponents are infantry?
Don M
Friday 8th Dec 06
Following the experiences of the first game, both of us revised our army lists. I took out what I considered to be the ineffective troops, the poor spearmen, the mob and the light infantry. I also reduced the size of the elephant unit, as it was too unwieldy. A quick email to Richard brought in what I hoped was some much needed good infantry in the shape of a Sabir Hunnic ally. Steve decided to leave Alexander and his superior pikemen behind, in order to up his unit count and hopefully better cover his flanks.
Sassanid list
4 x 4 BGs of Noble cavalry
1 x 4 BG of Cataphrates
1 x 2 BG of Elephants
2 x 4 BG of Light horse
1 x 6 BG of Hill tribesmen
2 x 4 BG of Sabir light horse
2 x 8 BG of Sabir foot warriors (impact foot)
1 x FC general
2 x TC generals
1 x TC Sabir general
Alexandrian list
2 x 4 BGs of Companions
1 x 6 BG of Paeonians
4 x 8 BG of Foot companions
2 x 6 BGs of Thracians
1 x 6 BG of Agrianians
1 x 6 BG of Cretans
2 x 8 BG of Ally Hoplites (Undrilled)
3 x FC generals
The Alexandrians won the invading dice throw.
Having dropped all but one BG of my rough terrain troops I chose Steppe terrain and 6 open spaces. Steve chose 4 pieces of terrain only to loose two with 6??™s on the placement dice. Both pieces fell on the same side third of the table, one in each players half.
A 6 ??“ 1 dice role decided the scouting roll. Once again the Sassanid 15 to 36 element count advantage had no effect.
The Sassanids began deploying with the 4 x BG??™s of light horse forward on their right. The line continued towards the left with the 2 x BG??™s of Sabir foot and a BG of Cataphrates. A small gap was followed with 3 x BG??™s of nobles. The Hillmen were behind these in a piece of rough. The elephants and other BG of nobles were behind the light horse on the right.
The Alexandrians had the 2 x BG??™s of Greeks on their right with the light horse behind. Then a column of the Light infantry and one BG of Thracians in/behind a piece of rough. Next came 2 x BG??™s of Companions and 4 x BG??™s of pikemen. The last Thracian unit was behind the last BG of pikemen on their open left flank.
Sorry there are no pictures this week, I forgot my camera. (Senior moment)
The game flowed much better this week and we only stopped a few times to check the rules. Not for problems like last week, but to check things we thought we knew the answer for.
I had learnt my lesson from last week and managed to get my Noble cavalry into lines so that I could evade when charged by foot. It some cases though this did take several CMT rolls.
Game summary.
On the Sassanid left the Greeks pushed forward and charged both the Noble BG??™s. These evaded without problem. The Greek attack halted when it reached the piece of rough terrain occupied by the Hillmen. It was only in the last move that the Nobles shooting managed to effect the Greeks formation.
In the centre the Companions had come forward and attacked the Cataphrates and one of the BG??™s of Sabir foot. This is where we were not sure what to do and in hindsight we think we went wrong. The Cataphrates routed the one BG??™s of Companions. However the other unit of Companions was fighting both the Cataphrates and the foot. This BG held after the melee phase and as it was not only fighting foot we did not ???break it off.??™ This left a situation were the 4 element wide BG of impact foot was in charge reach of a pike unit unable to do anything because in was in combat with cavalry at the other end. The situation was made worse by Steve??™s ability to throw 6??™s for the important cohesion tests for the Companions.
Because of the above situation the other BG of Sabir foot was attacked by 2 x BG??™s of pikemen and was loosing, but held on till the end of the game.
On the Sassanid right the light horse flanking move looked great, but due to ineffective shooting achieved very little. I did manage to get the unit of Nobles up the edge of the table and into combat with the Thracians, but was unable to rout them.
It was at this late stage of the game that we realised we had made a major mistake; we had been re-rolling our death throws. It was a bit of a scary moment, both of us realising at the same moment.
As Steve had lost one BG of Companions and had a fragment unit of Thracians, It ended a moderate victory to me. Both of us had rallied fragmented BG??™s in our last moves.
Observations.
I am not sure whether it is the troop types we are using, but many of the impacts and melees we are having seem to end with one side only on +. Effectively meaning you both need 4??™s to hit and luck to break your opponent. We don??™t have a problem with this, as luck does play its part in DBM.
The game was much more enjoyable than last week. We had learnt enough of the basics to concentrate on tactics. This is best illustrated in our revised army compositions. We have arranged another game for next Friday and intend to change the Sassanids for an infantry army, to see how they slug it out.
This will be our last 25mm game for a short while, we are going to try out 15mm armies ready for Usk next year.
Follow up questions.
I know the whole generals issue is up for change at the moment, but a couple of things that come to mind.
1. Steve felt the IC not worth the points and exchanged it for more troop elements.
2. The general??™s elements got in the way several times during the game. Particularly when he was with a unit that was evading.
3. Why do allied generals cost less? I had no problems controlling the Sabir BG??™s.
4. Can Generals be deployed forward with skirmishers? The rules at present say only skirmishers can be deployed forward. If had I moved first I would have had to delay my light horse flanking attack for a move while my general caught up.
Other questions arising from the game.
1. Is there a distance at which units must halt from each other during normal movement? If there is none, then it will be possible for medium infantry to catch evading cavalry. Accepted it is a 6 ??“1 dice combination.
2. Is there a move whereby cavalry can increase the separation between themselves and an infantry unit? Or is this achieved by the cavalry evading when charged?
3. Does a BG of cavalry still break off from steady infantry in the inter-bound if not all its opponents are infantry?
Don M