Two more simple things then I'll post my scenario ...
Posted: Fri Sep 10, 2010 1:49 am
Almost done my Putot-en-Bessin scenario, the 1st in a series of battles in my Fields of Fire campaign featuring Canuck forces in Normandy from June until September of 44. The first scenario recreates the Canadians evening re-capture of Putot-en-Bessin on 8 June, 1944 from a strong German force.
That said, I have two questions I need to resolve before I can post it.
1. I am trying to display a single white text (the town's name) on screen during play ... i.e., ShowTextMarker (1, 36, 28, "IDS_LOC_PUTOT", 6, "ffffff", 1) ;. When I put it into the standard FUNCTION DrawScenarioUI() function, the game slows down horribly. How do I display place labels on screen during the whole game without it slowing down the gameplay?
2. How do I limit the Canadian artillery to a much slower cool down (reload) period. I only want the Canucks to: a) either have only 2 artillery shots; or, b) to have a reload of 10 turns before it can refire (which would accomplish the same thing).
Thanks. Hope to have this posted maybe even this evening.
P.S. Here is a teaser image showing the Canadian's starting positions.

That said, I have two questions I need to resolve before I can post it.
1. I am trying to display a single white text (the town's name) on screen during play ... i.e., ShowTextMarker (1, 36, 28, "IDS_LOC_PUTOT", 6, "ffffff", 1) ;. When I put it into the standard FUNCTION DrawScenarioUI() function, the game slows down horribly. How do I display place labels on screen during the whole game without it slowing down the gameplay?
2. How do I limit the Canadian artillery to a much slower cool down (reload) period. I only want the Canucks to: a) either have only 2 artillery shots; or, b) to have a reload of 10 turns before it can refire (which would accomplish the same thing).
Thanks. Hope to have this posted maybe even this evening.
P.S. Here is a teaser image showing the Canadian's starting positions.
