Page 1 of 1
crashing
Posted: Sun Sep 05, 2010 11:58 am
by niknaks
ok i been playing agame with onespartan(race to the town) will it be possible to go back a turn because it crashing
Posted: Sun Sep 05, 2010 6:22 pm
by pipfromslitherine
Iain can roll back to the prior turn once he is in the office. Can you let us know which mission you were playing on so we can ensure it's not a mission specific issue.
Cheers
Pip
Posted: Sun Sep 05, 2010 10:39 pm
by niknaks
player =onespartan
Bugle- race for the town
date 4th sept 1902
will that do for u sir

Posted: Mon Sep 06, 2010 8:57 am
by IainMcNeil
Ok try now.
Posted: Tue Sep 07, 2010 3:52 pm
by niknaks
guys still having problems on is mission
Posted: Tue Sep 07, 2010 4:17 pm
by IainMcNeil
What exactly happens - can you post the error message?
Posted: Tue Sep 07, 2010 9:10 pm
by niknaks
all that happys is the game freezes and i have to alt&tab out but it the first time i played his mission it happened on the replay and played alot alot of games without any crashes could it be is end?well i can live with only one map crashing
ESTORE ALL
Rebuilding the Device....
Clearing 3 VB
Clearing 46 Textures
SUCCESS!!!! Rebuilding the Device....
Playing as: 1
WARNING: Trigger frame is outside the actual frames of the animation in data\battle\units\SDKFZ251_2_MORTAR.txt (21, BOMBARD00)
Waiting: 1
Waiting: 1
Waiting: 1
Waiting: 1
Waiting: 1
Waiting: 1
Waiting: 1
Waiting: 1
Waiting: 1
Waiting: 1
Waiting: 1
Waiting: 1
Waiting: 1
Waiting: 1
Waiting: 1
Waiting: 1
902: ALL_Move : 30, 48, 58, 0 : 2D5C8EA2
991: ALL_Move : 30, 49, 62, 0 : 5BFAAE6D
1053: ALL_TURN : 30, 48, 62, 0 : 64244C
1346: ALL_UNLOAD : 31, 45, 61, 0 : C0EF38D6
1504: ALL_Move : 32, 44, 61, 0 : 3B8C260D
1665: ALL_Move : 31, 49, 63, 0 : 3F3C51A0
1740: ALL_TURN : 31, 48, 63, 0 : A3279DB1
2100: ALL_Move : 38, 47, 61, 0 : F98EA6BE
2179: ALL_UNLOAD : 38, 46, 61, 0 : 5991C8C7
2277: ALL_Move : 38, 48, 63, 0 : C94CFD11
2341: ALL_TURN : 38, 47, 63, 0 : 3E18864B
2555: ALL_Move : 39, 45, 60, 0 : E5CC9196
2830: ALL_Move : 40, 62, 65, 0 : D8030DAC
Posted: Tue Sep 07, 2010 10:10 pm
by pipfromslitherine
I'd suggest just waiting. We've seen instances where the other player has just gone off for a long time, and the game needs to replay all this time, even if vastly sped up. The one I looked at was about 7 hours of idle time, which takes 3-5 minutes to playback.
Could it be this? The game hasn't (according to the error log) crashed.
Cheers
Pip
Posted: Tue Sep 07, 2010 10:19 pm
by niknaks
funny u say that it happens after he moves a sherman, ok ill let to run
Posted: Wed Sep 08, 2010 11:14 am
by niknaks
ok guys a update looks like pip was right i waited and it worked maybe ,he was on the phone
