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SetTeamAggression question
Posted: Fri Sep 03, 2010 8:26 pm
by DaveyJJ
In the Slith template files, the aggr value in the SetTeamAggression (side, team, aggression) values don't make sense to me.
64 = defend, 48 = seek and destroy, 32 move towards a VP killing along way.
Are those the only values we can use? Or is there a range from 0-64 or something, and if so, what are the values indicative of?
Thanks!
Posted: Fri Sep 03, 2010 9:18 pm
by pipfromslitherine
They are bitfields, meaning you can combine (add) the values together to get more complex behaviours.
viewtopic.php?t=18160
This thread details them all and talks about it a little more.
Cheers
Pip
Posted: Fri Sep 03, 2010 10:46 pm
by DaveyJJ
Thanks, Pip! I did a search on "SetTeamAggression" yet that one didn't come up. Now to fire up BootCamp and get playing.
Posted: Sat Sep 04, 2010 5:51 pm
by Merr
Pip,
Is there a way (in the editor) to remove the AI points?
At the moment I'm editting the BAM file to remove points after I place them... ie, changing the P# to read 0 0 0.
thanks
Posted: Sat Sep 04, 2010 8:30 pm
by pipfromslitherine
Why would you need to remove them? They'll only be used if you tell the AI to do so? Or is it just for tidiness?
Cheers
Pip
Posted: Sat Sep 04, 2010 8:53 pm
by Merr
pipfromslitherine wrote:Why would you need to remove them? They'll only be used if you tell the AI to do so? Or is it just for tidiness?
Cheers
Pip
I need to remove them (for tidiness, yes) when I use a premade BAM ... ie, I'm using a modified Allied Skirmish BAM for my sniper scenario.
Ensures that I start fresh because I'm experimenting with random team destinations and I don't want "fixed" points.
Thanks for the quick reply!!

Posted: Sat Sep 04, 2010 10:04 pm
by pipfromslitherine
Ah - I see. I'll add it to the task list
Cheers
Pip
Posted: Sat Sep 04, 2010 11:28 pm
by Merr
pipfromslitherine wrote:Ah - I see. I'll add it to the task list
Cheers
Pip
Great!
While we're on the subject ... Is there a "fixed" toggle on your task list?
Again, I found myself having to manually edit the [units] under UNITFIX to read false ....ie, UNITFIX_0_0 FALSE
if I want them to be purchaced.
Sorry (in advance) if I missed that button in the docs.
Posted: Sun Sep 05, 2010 2:02 am
by pipfromslitherine
You can toggle the fixedness of units by pressing the F key while over them?
Cheers
Pip
Posted: Sat Oct 02, 2010 5:49 pm
by junk2drive
I finally figured out that the editor AI window aggressiveness settings go above 9.
Open the window
Set your teams by clicking the arrows for a side and team number
Put your pointer over the unit(s) and click to set the team
Set the aggressiveness with the numbers above
Click AI point and click a square to place point on map
Set target to a point number
Edit to add
To quickly change the agg number, hold the shift key, then click the arrow. The number will change by 10s.