Simultaneous moving
Posted: Thu Sep 02, 2010 10:33 pm
Please get both players moving in the same turn.
And this would have the effect of reducing the number of swarms as they would be more difficult to use. Not an effect you may need with your Persians Julian.jlopez wrote:. The only thing I would retain for FOG is the time limit (not necessaritly 3 mins) on movement, especially in competitions.
That is definitely the intention! It also makes for a less technical chess-like game as the pressure of time will be the cause of many a mistake.philqw78 wrote:And this would have the effect of reducing the number of swarms as they would be more difficult to use. Not an effect you may need with your Persians Julian.jlopez wrote:. The only thing I would retain for FOG is the time limit (not necessaritly 3 mins) on movement, especially in competitions.
Reinforcements. Persian Mob. I assumme the shaking of their chains scared the enemy off.jlopez wrote:I have only used the (loaned) Later Ach. Persian horde (23 BGs) once in a competition. It was worth it just to see the hysterical reactions of my opponents when faced with 40 elements of cavalry plus the rest!
....
. I almost got beaten by Huns and was saved by luck and timely reinforcements of Persian mobs.
Two mobs providing one overlap and another a flank charge turned the tide as the Huns and Ostrogoths chopped their way through the poor cavalry. No chains, all our volunteers are free to decline enrolment in the army...philqw78 wrote:Reinforcements. Persian Mob. I assumme the shaking of their chains scared the enemy off.jlopez wrote:I have only used the (loaned) Later Ach. Persian horde (23 BGs) once in a competition. It was worth it just to see the hysterical reactions of my opponents when faced with 40 elements of cavalry plus the rest!
....
. I almost got beaten by Huns and was saved by luck and timely reinforcements of Persian mobs.
It is a scary list
One thing that might be interesting would be a system where it was possible for side A to get to move twice in a row. Perhaps an 'initiative' roll at the start of each phase so you could get side A moving twice in a row. More than two moves on the trot would be too much but it might be interesting.kevinj wrote:To get back on the subject, I think a return to "simultaneous" movement could drastically slow down the game, and lead to the kind of arguments mentioned above. I agree that there are some issues with the freedom that some troops have to turn and move away, safe in the knowledge that they can never be caught, but I would rather consider solutions to those specific problems than this suggestion.
that would create some valuable uncertainty - at the moment its sometimes too easy to predict how fast/far enemy troops and your troops can movehammy wrote:One thing that might be interesting would be a system where it was possible for side A to get to move twice in a row. Perhaps an 'initiative' roll at the start of each phase so you could get side A moving twice in a row. More than two moves on the trot would be too much but it might be interesting.kevinj wrote:To get back on the subject, I think a return to "simultaneous" movement could drastically slow down the game, and lead to the kind of arguments mentioned above. I agree that there are some issues with the freedom that some troops have to turn and move away, safe in the knowledge that they can never be caught, but I would rather consider solutions to those specific problems than this suggestion.
But the whole game would then be utter bollocks.hammy wrote:One thing that might be interesting would be a system where it was possible for side A to get to move twice in a row. Perhaps an 'initiative' roll at the start of each phase so you could get side A moving twice in a row. More than two moves on the trot would be too much but it might be interesting.
Nice to hear your opinion Philphilqw78 wrote:But the whole game would then be utter bollocks.hammy wrote:One thing that might be interesting would be a system where it was possible for side A to get to move twice in a row. Perhaps an 'initiative' roll at the start of each phase so you could get side A moving twice in a row. More than two moves on the trot would be too much but it might be interesting.
Why didn't you say that in the first place? It does add a degree of uncertainty. Which would add fun to the game. I would like it, so would Mr Ruddock, as in our time we have been jammy bastardshammy wrote:I am not sure that it would wreck things as much as you think. Especially if there was a limit to two consecutive turns. t it would stop is the cheeky moves that just get something away from a threat in the full and certian knowledge that they threat can only move once before the cheeky chaps get to run again.
That why my take on it is to break each army down into commands and then do initiative by command - makes it a bit less binaryhazelbark wrote:I think if you do the flip flop of who moves first, you really need to study the impact of mounted speed.
it basically means foot have to prepare for a mounted attack at 2 moves much of the time.
Shooty cav at 19 mu will be within shooting range before you can act. They double move in 1st turn then 2nd turn scoot in to 4 MU.
Well in my initial suggestion I put "More than two moves on the trot would be too much but it might be interesting." Meaning that more than two moves would be too much but that it (the principle of one side getting to move twice in a row) might be interesting.philqw78 wrote:Why didn't you say that in the first place? It does add a degree of uncertainty. Which would add fun to the game. I would like it, so would Mr Ruddock, as in our time we have been jammy bastardshammy wrote:I am not sure that it would wreck things as much as you think. Especially if there was a limit to two consecutive turns. t it would stop is the cheeky moves that just get something away from a threat in the full and certian knowledge that they threat can only move once before the cheeky chaps get to run again.
This would be a very interesting concept.hammy wrote:One thing that might be interesting would be a system where it was possible for side A to get to move twice in a row. Perhaps an 'initiative' roll at the start of each phase so you could get side A moving twice in a row. More than two moves on the trot would be too much but it might be interesting.
They need more value?DavidT wrote:Each player would roll each turn, adding the PBI modifier for their C-in-C (which gives more value to those ICs).