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GS v1.10 Deployment

Posted: Wed Sep 01, 2010 7:04 pm
by KingHunter3059
I know that the BJR design team is in final Beta testing now, so when can we expect GS v1.10 to be released?


Jay

Posted: Wed Sep 01, 2010 9:15 pm
by Peter Stauffenberg
We hope to complete most of the coding this week. The code about the SS and Guards units are completed (except fixing possible bugs). Remaining is code to improve the XP loss from repairs. We discuss a few solutions and hope to have them coded within a day or two.

Ronnie will look if it's possible to do something about convoy movement. Allowing the convoy to continue moving after being stopped by a sub is probably tricky because it could introduce a lot of bugs. Another method is to let the convoy move in a random direction a few hexes before resuming the course towards the destination port. This might be enough because the subs usually lurk in the path of the convoy towards the destination port. Each sub has about 50% chance to stop the convoy since players know they will take the shortest path towards the destination. With 2 subs you almost every time manage to stop the convoy.
If the convoy can move in a random direction maybe up to 5 hexes then this method will only work when the random direction is towards the destination.

It may be awhile until we release v1.10, not because it's buggy, but because we need to playtest quite a bit to verify that we haven't broken the game balance. We need to get quite a bit of games to 1942 and analyze the game situation compared to earlier versions. It takes awhile to play to 1942 even if we play several turns per day.

So the best way to get v1.10 fast is to join the betatester team. Then you will report your findings with v1.10 to the team and we have a chance to modify the things we changed. So please contact Ronnie if you would like to help out. :)

Posted: Thu Sep 02, 2010 4:32 pm
by KingHunter3059
Outstanding Borger! I may just do that.