TILE Bugs
Posted: Mon Aug 30, 2010 7:26 pm
1. Duplicate Tile[id] in TILES.txt ...located in folder ... \Battlefield Academy\Data\TILES\MoreTiles
I don't know if it's causing trouble but there are two [Tile17] entries, second entry between 21 and 22 ;
2. FORD tile overlay [Tile59] (in all three overlay folders) not changing tile type ... still shows as Water (impassable)
I solved this by adding a terrain type (using rough ground as example) ;
Hope this helps.
I don't know if it's causing trouble but there are two [Tile17] entries, second entry between 21 and 22 ;
Code: Select all
[Tile21]
TERRAIN_0_0 OpenGround
TEXX_0_0 5
TEXY_0_0 2
TEXTURE_0_0 0
[Tile17]
TERRAIN_0_0 OpenGround
TEXX_0_0 0
TEXY_0_0 2
TEXTURE_0_0 0
[Tile22]
TERRAIN_0_0 OpenGround
TEXX_0_0 6
TEXY_0_0 2
TEXTURE_0_0 0 I solved this by adding a terrain type (using rough ground as example) ;
Code: Select all
[Tile59]
LAYER 1
TERRAIN_0_0 RoughGround
TEXX_0_0 2
TEXY_0_0 7
TEXTURE_0_0 1