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Countering Benny Hill

Posted: Thu Aug 26, 2010 2:13 am
by lawrenceg
Possible anti-Benny Hill idea

If the army is close to army rout, a BG that evades, or a BG that ends a
move further away from enemy that were in a position to declare a charge on
it, has to take a CT.

Rationale: if the army is close to breaking point, troops running away from
enemy are more likely to decide to keep going.

Alternatively, use the logic that if the army is close to breaking then
other troops may panic if they see friends apparently running away from
enemy. In that case either the nearest, or perhaps the furthest, BG would
test instead.

Exactly what "close to army rout" means would have to be defined, based on
testing and possibly on number of BGs in the army if big armies really are
harder to break. So it could be

Army 10 or less, within 1 AP
Army 11-15, within 2 AP
Army 16-20 within 3 AP
+1 AP per 5 BG.

Basically the idea is to capture the situation where the player has given up
actually fighting and dedicated himself to preserving his own units to avoid
the arbitrary army rout criterion.

Posted: Thu Aug 26, 2010 5:42 am
by philqw78
But players may just Benny Hill earlier if this was brought in.

Posted: Thu Aug 26, 2010 10:29 am
by olivier
Some players flee as soon as the game begin ! :shock:

Posted: Thu Aug 26, 2010 1:16 pm
by Lionelc62
olivier wrote:Some players flee as soon as the game begin ! :shock:
Against you (n°1 french and n° 1 ELO) perhaps but never against me ;)



Lionel

Posted: Thu Aug 26, 2010 8:00 pm
by hazelbark
How about a lost commander modifier.

For determining army break after time is called. A game that has "timed out" each lost general counts as 2 AP lost.

This may push a small number of games to some level of decision.

Posted: Thu Aug 26, 2010 8:02 pm
by hazelbark
Another option is the army which is closer to defeat when time is called, any BG with 6 MU of its own board edge or a side edge counts as lost

Means the Benny Hill has to fear the edge.

Posted: Thu Aug 26, 2010 8:04 pm
by philqw78
hazelbark wrote:Another option is the army which is closer to defeat when time is called, any BG with 6 MU of its own board edge or a side edge counts as lost

Means the Benny Hill has to fear the edge.
Or just get your shock troops gto charge there since his skirmishers can turn and move and your shock chargers are stuck there for 2 of your own moves minimum

Posted: Fri Aug 27, 2010 7:33 am
by lawrenceg
philqw78 wrote:But players may just Benny Hill earlier if this was brought in.
Yes, but then you have more time to catch them and more targets to catch and probably more units to catch them with because the opponent has stopped attackin you earlier.

Posted: Fri Aug 27, 2010 8:07 am
by Jilu
ok for us foreigners what is the Benny Hill thing ?

Posted: Fri Aug 27, 2010 8:10 am
by lawrenceg
It is when one side runs away with all its remaining BGs but twists and turns to keep them on the table to ensure they lose no more APs.

Posted: Fri Aug 27, 2010 8:12 am
by Jilu
lawrenceg wrote:It is when one side runs away with all its remaining BGs but twists and turns to keep them on the table to ensure they lose no more APs.
oh ok never seen that happen but ok i see the point.

Posted: Fri Aug 27, 2010 8:23 am
by philqw78
Benny Hill in practice

http://en.kendincos.net/video-dvvnl-the ... edits.html

Play this, you will get the idea.

For the true aficionado....

Posted: Sat Aug 28, 2010 12:00 am
by azrael86

Re: For the true aficionado....

Posted: Sat Aug 28, 2010 12:22 am
by philqw78
half man a biscuit, must be you