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Can we ditch the lower left interface option
Posted: Wed Aug 25, 2010 2:48 pm
by MrsWargamer
I am finding it annoying even when I can see the oppositions units moves and status in MY turn.
I personally think it is inappropriate intel.
Why should I know who has moved and not and who is healthy and not and what they have available for supplies etc.
It makes the opposition able to actually cheat in a fashion. 'Ah all he has left is that tank, two trucks and a batter scout, he's toast'.
I think the game might be a bit more tense if we really had no idea what was out there.
I really only want to have it verified 'they ain't dead yet', as in the battle isn't over till the message comes up Objective Completed.
Is this feature removable?
Posted: Wed Aug 25, 2010 2:53 pm
by insidius
Couldn't agree more. Furthermore, I don't think we should be able to see enemy morale, either.
Posted: Wed Aug 25, 2010 3:33 pm
by IainMcNeil
We can look at adding an option to hide enemy info. Without it enemy turns can be pretty dull to watch though

Posted: Wed Aug 25, 2010 3:34 pm
by SailingGuy
insidius wrote:Couldn't agree more. Furthermore, I don't think we should be able to see enemy morale, either.
Yes to both. We shouldn't know morale.
We can get a guess at morale after we fire based on the audio we hear from the enemy, which represents seeing wavering troops. We probably shouldn't get that info on vehicles.
All in all...a great game. Hits the sweet spot for complexity vs realism for me.
Posted: Wed Aug 25, 2010 7:18 pm
by PirateJock_Wargamer
Must admit I was surprised when I saw all the other side's information coming up during the replay - did contemplate closing my eyes ... but not for very long! I only started MP last night so I need every help I can get. Is it possible to show information only on the enemy units that are spotted or enter combat during the turn. I think it's OK to show morale as this indicates how pristine or battered the unit is; as far as I can work out this is the only indication we get.
Posted: Wed Aug 25, 2010 7:31 pm
by insidius
iainmcneil wrote:We can look at adding an option to hide enemy info. Without it enemy turns can be pretty dull to watch though

'Boring' enemy turns are a good thing - that means they aren't blowing the crap out of me.
Posted: Wed Aug 25, 2010 7:44 pm
by adherbal
If you've played a map more than once you'll know what units the enemy has anyway. The only thing it does reveil is which units are actualy being moved.
Posted: Wed Aug 25, 2010 7:48 pm
by Amaz_Ed
Until a force pool is introduced.....

Posted: Wed Aug 25, 2010 8:20 pm
by Missouri_Rebel
I think they should go also. It was something I noticed early that didn't seem right. How would I be able to know what forces they have before they are spotted?
Posted: Wed Aug 25, 2010 8:27 pm
by SailingGuy
Missouri_Rebel wrote:I think they should go also. It was something I noticed early that didn't seem right. How would I be able to know what forces they have before they are spotted?
I'd still vote to keep the engine noise when enemy vehicles move during replay, differentiating between wheeled and tracked. Not sure if you need to differentiate between sizes of tracked vehicles. A tank is coming! A tank is coming!
Is it me, or does the Bren movement audio sound like people are applauding at the end?

Posted: Wed Aug 25, 2010 8:58 pm
by insidius
I just wanted to point out - as much as we complain, we really do love the game

Posted: Wed Aug 25, 2010 10:03 pm
by pipfromslitherine
Complaining? I only see comments which we can use to make the game better
Cheers
Pip
Posted: Wed Aug 25, 2010 10:11 pm
by insidius
pipfromslitherine wrote:Complaining? I only see comments which we can use to make the game better
Cheers
Pip
I just don't want you guys to get discouraged with all the talk of change this, change that. At its core, it's still a great game.
Posted: Wed Aug 25, 2010 10:22 pm
by pipfromslitherine
We know that no game is perfect - and certainly not right out of the gate. 99% of the comments and suggestions we see here go right on our todo list. So keep it up!
Cheers
Pip