some points on the FOGv2
Posted: Tue Aug 24, 2010 4:01 pm
Hi All ,
just made this point this afternoon , tried to do it with the 7 pages of messages and some of my ideas on it hope it will help , thanks for all people who gave their views ;
all my apologises if you find it a bit long ;
Do not make a 2nd edition of all those companions, in the medium term, the changes should be compatible to the current companion, a lot of people I know abandoned good product lines from some other companies, for the constant printings of new editions, that replaced recently printed but now totally useless previous editions.
Page40 : MVT rules :
Light foot same speed as Medium foot
Light Cavalry and commanders same speed as Cavalry
Page44: Wheeling:
Maximum wheel possible is 90degrees measuring from the original front
Page46: VMD:
Variable move distance = result of the dice
Page48: Interpenetrations:
End of the bonus of 2MU
Page90: shooting dice:
No long range shooting for light foot
Page92: Impact phase dice:
Scythed chariots or Elephants 3 dice per front rank base
“Then”: 1dice per 2 fragmented, severely disordered or in single wide column
Page93: Melee phase dice:
“Then” ”: 1dice per 2 fragmented, severely disordered or in single wide column
Page 96: Impact POAs :
Foot with Light Spear + unless against Steady spear or Pikemen or charging mounted troops
Page97: Melee POAs:
Fighting enemy in two directions or an opponent twice time more numerous (–)
Page113: Cohesion test:
-1 any troops shot at Artillery or firearms(only if the firearms actually hit)
+1 battle group has rear support or twice time more numerous than their opponent(count all bases in the front 3 ranks only).
Page115: Death rolls:
Add+2 to the dice score if the dice suffered were from shooting except by Artillery or the battle group won/drew a close combat.
Page120: Elephants and Camels:
Severely Disordered in place of disordered by Elephants, Camelry continue to disorder only.
Special features insert a paragraph on Battle wagons
The expanded index at the end of the Rulebook
The terrain placing sequence should follow this order:
Relief
Water
Open area
Natural
Construction
human influence (road, fields)
Permit terrains overlaps on "Relief " and touching "Water"
thanks for your reading
Best Regards
thefrenchjester
just made this point this afternoon , tried to do it with the 7 pages of messages and some of my ideas on it hope it will help , thanks for all people who gave their views ;
all my apologises if you find it a bit long ;
Do not make a 2nd edition of all those companions, in the medium term, the changes should be compatible to the current companion, a lot of people I know abandoned good product lines from some other companies, for the constant printings of new editions, that replaced recently printed but now totally useless previous editions.
Page40 : MVT rules :
Light foot same speed as Medium foot
Light Cavalry and commanders same speed as Cavalry
Page44: Wheeling:
Maximum wheel possible is 90degrees measuring from the original front
Page46: VMD:
Variable move distance = result of the dice
Page48: Interpenetrations:
End of the bonus of 2MU
Page90: shooting dice:
No long range shooting for light foot
Page92: Impact phase dice:
Scythed chariots or Elephants 3 dice per front rank base
“Then”: 1dice per 2 fragmented, severely disordered or in single wide column
Page93: Melee phase dice:
“Then” ”: 1dice per 2 fragmented, severely disordered or in single wide column
Page 96: Impact POAs :
Foot with Light Spear + unless against Steady spear or Pikemen or charging mounted troops
Page97: Melee POAs:
Fighting enemy in two directions or an opponent twice time more numerous (–)
Page113: Cohesion test:
-1 any troops shot at Artillery or firearms(only if the firearms actually hit)
+1 battle group has rear support or twice time more numerous than their opponent(count all bases in the front 3 ranks only).
Page115: Death rolls:
Add+2 to the dice score if the dice suffered were from shooting except by Artillery or the battle group won/drew a close combat.
Page120: Elephants and Camels:
Severely Disordered in place of disordered by Elephants, Camelry continue to disorder only.
Special features insert a paragraph on Battle wagons
The expanded index at the end of the Rulebook
The terrain placing sequence should follow this order:
Relief
Water
Open area
Natural
Construction
human influence (road, fields)
Permit terrains overlaps on "Relief " and touching "Water"
thanks for your reading
Best Regards
thefrenchjester