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OOB

Posted: Tue Aug 24, 2010 3:21 am
by rich12545
I think it would be helpful to be able to bring this up during the game. It could list not only what units were currently in action but reinforcements and their scheduled turn of arrival.

And btw, is it possible to have them with a percentage to arrive? For example have a matilda with a 50% chance on turn 5. If it doesn't come, then 60% on turn 6 and so forth?

Posted: Tue Aug 24, 2010 11:30 am
by MrsWargamer
Very good idea. I think I have lost count of how may wargames I would have done differently had I known in advance 'oh by the way on turn 3 this shows up'.

In my ASL board game, you are TOLD what will arrive how and where.

Posted: Tue Aug 24, 2010 11:49 am
by insidius
I was thinking of trying something like this with the random number generator command and the placeunit command. I *think* it would work, but I don't know for sure, I'm a total scripting noob.

Posted: Tue Aug 24, 2010 11:49 am
by IainMcNeil
It is a nice idea but not sure how practical. Many reinforcements are conditional on conditions being met and its very hard to display this info. Some missions have lots of reinforcements so the UI for this could be extensive and possibly time better spent elsewhere.

Posted: Tue Aug 24, 2010 4:13 pm
by Merr
insidius wrote:I was thinking of trying something like this with the random number generator command and the placeunit command. I *think* it would work, but I don't know for sure, I'm a total scripting noob.
Ther are two ways I can think of doing this .... having it scripted in the scenario BSF (specific turn or random turn) or a Bonus Card.

Example ... If you create a bonus card called "Reinforcements" you can script conditions like ;

1. When the card appears ... random turn or condition (taking a VP).
2. What units appear ... random OOB , ie Infantry Company, tank company, etc.
3. Where the reinforments appear ... random x,y along the board edge.

Something just to get the idea rolling!