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Request for Modders: Desert Rats!
Posted: Wed Aug 11, 2010 4:19 pm
by Llanite
To do a desert rat campaign justice, we really need a jeep model!
Posted: Wed Aug 11, 2010 4:29 pm
by SailingGuy
Bravo! Yes...
Very cool idea.
Posted: Wed Aug 11, 2010 4:35 pm
by pipfromslitherine
SAS missions would be very cool...
Cheers
Pip
LRDG!?
Posted: Wed Aug 11, 2010 4:39 pm
by pomakli
For creating raid scenarios mit LRDG!?

Chevrolet!
Posted: Wed Aug 11, 2010 4:42 pm
by pomakli
OK! PIP!
You were faster!
But then we need also Chevrolet!

2 pdr Portee?
Posted: Wed Aug 11, 2010 4:44 pm
by pomakli
are Bedford or Morris, I think!
We can modify them for creating Chevrolet!
Posted: Wed Aug 11, 2010 8:51 pm
by tim1966
We need the Max exporter script first before any models can be created - I think Pip said it would be out by the end of the week

Posted: Wed Aug 11, 2010 8:53 pm
by pipfromslitherine
Been trying to find a good free solution so people without MAX could have a go, but I think we might need to just go with the MAX crowd initially, until I can find a free tool which has the appropriate functionality

.
End of the week should be fine for the MAX stuff though.
Cheers
Pip
Posted: Wed Aug 11, 2010 9:11 pm
by cloudcatcher
This is a free 3d package if that helps.
http://www.blender.org/
Not used it myself but here good things about it.
I do use Lightwave and C4D though.Files are interchangeable between these two 3d programs.
Posted: Wed Aug 11, 2010 9:20 pm
by pipfromslitherine
It's more about finding one where we can (ideally) import our current assets so we can provide templates for people etc. As well as being able to build an exporter which will match up with our current pipeline. I am looking at Blender for sure - it seems to be the most mature free app out there.
Cheers
Pip
Posted: Wed Aug 11, 2010 9:37 pm
by tim1966
Thanks Pip
There used to be Gmax which is free but not supported any more -
http://en.wikipedia.org/wiki/Gmax
This site also lists other free 3d modelling programs. I have Max 8 - will the exporter work with that?
Posted: Wed Aug 11, 2010 9:46 pm
by pipfromslitherine
The issue with GMax was you had to pay Autodesk if you wanted to build an exporter for it (although people worked out how to work around it by outputting stuff to the debug stream).
I think we use Max 9, but the script should work I think, it doesn't use anything which hasn't been in the scripting language for a lot of versions.
Cheers
Pip
Posted: Thu Aug 12, 2010 1:40 am
by jomni
There are free 3D max files available in the net right? Can these be used in the game instead of creating our own models?
Posted: Thu Aug 12, 2010 2:06 am
by pipfromslitherine
The mesh is one part - the animations are another. Then you just need to add in the various special objects which allow us to emit particles, etc.
Cheers
Pip
Posted: Thu Aug 12, 2010 7:27 am
by jomni
Argh. It's quite complicated. I have no experience in doing this stuff.
Would love to do a Modern US vs. Insurgent mod. The desert map is already there.