Rules that are not in the Manual?
Posted: Tue Aug 10, 2010 12:47 pm
It appears this excellent game has a very brief manual. I have been trying to work out what things mean and would love to have people post bits they have uncovered themselves, or they have heard from others.
I noticed some infantry have little packs of dynamite, this appears to be the number of tank attacks they can carry out? I think they can still assault infantry when these run out. Don't know if they give a bonus to infantry?
I have noticed the number of times a unit fires in reactive fire tends to differ. I believe I read on the wargamer.com that the number of shots was 1+ any unused shots from previous turn + extra one if some form of veteran?
Some of my veteran tanks come up with a high accuracy shot that has twice the chance of hitting, there does not appear to be any down side to taking this higher accuracy shot?
Very broadly it looks as though maybe the armour value of tanks is roughly their equivalent frontal armour in millimeteres? Likewise the anti tank value of a gun appears to be roughly the armour piercing capability of the gun in millimetres at what 500 metres? 1,000 metres??
I have noticed in the desert campaign that some quite low power italian AT guns that don't appear to be able to penetrate the front of a Matilda II's armour does infact blow up Matilda several times. I'm fine with that but wondered what the rationale was? Are they getting in flank shots, or do you always get a small chance of a critical hit. I don't need to know the answer to the 3rd decimal place, but roughly what is happening would be good.
If anyone could add to the above, and correct all the things i have guessed wrong that would be really helpful.
I don't think we need a 200 page manual but perhaps another 2-3 pages of how things work would be quite nice...
Andy
I noticed some infantry have little packs of dynamite, this appears to be the number of tank attacks they can carry out? I think they can still assault infantry when these run out. Don't know if they give a bonus to infantry?
I have noticed the number of times a unit fires in reactive fire tends to differ. I believe I read on the wargamer.com that the number of shots was 1+ any unused shots from previous turn + extra one if some form of veteran?
Some of my veteran tanks come up with a high accuracy shot that has twice the chance of hitting, there does not appear to be any down side to taking this higher accuracy shot?
Very broadly it looks as though maybe the armour value of tanks is roughly their equivalent frontal armour in millimeteres? Likewise the anti tank value of a gun appears to be roughly the armour piercing capability of the gun in millimetres at what 500 metres? 1,000 metres??
I have noticed in the desert campaign that some quite low power italian AT guns that don't appear to be able to penetrate the front of a Matilda II's armour does infact blow up Matilda several times. I'm fine with that but wondered what the rationale was? Are they getting in flank shots, or do you always get a small chance of a critical hit. I don't need to know the answer to the 3rd decimal place, but roughly what is happening would be good.
If anyone could add to the above, and correct all the things i have guessed wrong that would be really helpful.
I don't think we need a 200 page manual but perhaps another 2-3 pages of how things work would be quite nice...
Andy