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Artillery Battery

Posted: Sat Aug 07, 2010 7:33 pm
by david53
2 or 4 Base Battery which is best

Heavy or Medium which is best

Posted: Sat Aug 07, 2010 8:26 pm
by Blathergut
No clue! Haven't seen the rules yet!! I keep hoping RBS will send me an autographed early copy but sadly I fantasize. (No comments from the peanut galleries on my fantasies!! :evil: )

Posted: Sat Aug 07, 2010 8:59 pm
by timmy1
Dave, I have never faced anything bigger than a gun MArt battery and that has been enough of a pain. I think Alistair used an Ottoman 4 guns HArt battery at Rollcall but fortunately I was not good enough to be on his table...

Posted: Sun Aug 08, 2010 8:44 am
by hood_mick
2 lots of 2 are quite a lot better. For a start there is the +1 death roll modifier that both BGs would then get. You also have the option of spreading them out. Mediums will usually do the job but tend to end up in the brawl. Where as heavys can sit at the back and keep popping away and you get that warm feeling of shooting something on the first turn every time. Don't discount BGs of 3. You lose the death roll modifier but they can be covered by one BG of foot and against an average target will, on average get 1 hit a turn.

Posted: Sun Aug 08, 2010 8:47 am
by timmy1
Mick, Good thinking.

Dave, I believe that Dave Fairhurst won the Oxford Beta using Ottomans and HArt blasting away from the baseline - not that I saw but from reports.

Posted: Sun Aug 08, 2010 3:43 pm
by davidandlynda
It was Moghul,3 x2 plus some ight as well
David

Posted: Tue Aug 10, 2010 4:03 pm
by david53
hood_mick wrote:2 lots of 2 are quite a lot better. For a start there is the +1 death roll modifier that both BGs would then get. You also have the option of spreading them out. Mediums will usually do the job but tend to end up in the brawl. Where as heavys can sit at the back and keep popping away and you get that warm feeling of shooting something on the first turn every time. Don't discount BGs of 3. You lose the death roll modifier but they can be covered by one BG of foot and against an average target will, on average get 1 hit a turn.

Looking at the rules it does seem to be quite strong, whats this +1 death modifier I did'nt think there was one if the shooting was done by shot/artillery

Posted: Tue Aug 10, 2010 5:24 pm
by rbodleyscott
david53 wrote:
hood_mick wrote:2 lots of 2 are quite a lot better. For a start there is the +1 death roll modifier that both BGs would then get. You also have the option of spreading them out. Mediums will usually do the job but tend to end up in the brawl. Where as heavys can sit at the back and keep popping away and you get that warm feeling of shooting something on the first turn every time. Don't discount BGs of 3. You lose the death roll modifier but they can be covered by one BG of foot and against an average target will, on average get 1 hit a turn.

Looking at the rules it does seem to be quite strong, whats this +1 death modifier I did'nt think there was one if the shooting was done by shot/artillery
+1 death roll modifier for BGs that start with only 2 bases - makes them slightly harder to vapourise.

Posted: Tue Aug 10, 2010 7:26 pm
by Blathergut
One assumes you all have the rules and are talking about them. :cry:

Posted: Tue Aug 10, 2010 7:38 pm
by gibby
I'm afraid so, most are either Beta testers or have played in a prelim competition with the rules.

cheers
Jim

Posted: Tue Aug 10, 2010 11:35 pm
by deadtorius
And we are jelous of you all...... so finally artillery will be useful and deadly??
My only other foray into Renaissance was with DBR where the aritllery was overpriced and useless. We decided everyone could have 1 gun for free since they never did anything in any of the games we played, but you still wanted them for some reason. Probably because we bothered to paint the silly things up.

Posted: Wed Aug 11, 2010 6:11 am
by gibby
Its still expensive but if used right can be very useful. Its also compulsory in quite a few armies.
Jim

Posted: Wed Aug 11, 2010 7:19 am
by rbodleyscott
deadtorius wrote:And we are jelous of you all...... so finally artillery will be useful and deadly??
My only other foray into Renaissance was with DBR where the aritllery was overpriced and useless. We decided everyone could have 1 gun for free since they never did anything in any of the games we played, but you still wanted them for some reason. Probably because we bothered to paint the silly things up.
It is pretty much a lottery how effective it turns out to be on the day, but the one thing the enemy cannot safely do is ignore it.

Posted: Wed Aug 11, 2010 7:37 am
by timmy1
Richard is right. It is effective enough that your opponent has to have a plan to deal with it. It certainly can be used to counter some forms of corner sitting. Attempting to march straight down the throat of MArt or HArt can prove a costly mistake, even with armoured superior troops - as Richard proved to my cost at Rollcall.

Posted: Wed Aug 11, 2010 8:36 am
by rbodleyscott
timmy1 wrote: Attempting to march straight down the throat of MArt or HArt can prove a costly mistake, even with armoured superior troops.
But not doing so can be even worse.

Posted: Wed Aug 11, 2010 8:41 am
by david53
rbodleyscott wrote:
david53 wrote:
hood_mick wrote:2 lots of 2 are quite a lot better. For a start there is the +1 death roll modifier that both BGs would then get. You also have the option of spreading them out. Mediums will usually do the job but tend to end up in the brawl. Where as heavys can sit at the back and keep popping away and you get that warm feeling of shooting something on the first turn every time. Don't discount BGs of 3. You lose the death roll modifier but they can be covered by one BG of foot and against an average target will, on average get 1 hit a turn.

Looking at the rules it does seem to be quite strong, whats this +1 death modifier I did'nt think there was one if the shooting was done by shot/artillery
+1 death roll modifier for BGs that start with only 2 bases - makes them slightly harder to vapourise.
Yes my fault missed that out on the first page of the chart :)

Posted: Wed Aug 11, 2010 8:58 am
by timmy1
Richard, so very true.

Posted: Wed Aug 11, 2010 11:09 pm
by deadtorius
Well sounds like next time I go to buy some troops I will be getting some guns, would you suggest 1 cannon or at least 2 for a starter army? Nothing like being able to sit back and make ruin your opponents day.

My previous army was Dutch, sitting behind defensive walls while the Spanish had to come and get me. If I did that army again sounds like the artillery might make it a very deadly assault.

Posted: Thu Aug 12, 2010 9:24 am
by rbodleyscott
deadtorius wrote:Well sounds like next time I go to buy some troops I will be getting some guns, would you suggest 1 cannon or at least 2 for a starter army?
The minimum BG size is 2.
My previous army was Dutch, sitting behind defensive walls while the Spanish had to come and get me.
If so, you need some heavy artillery, otherwise the enemy may simply deploy out of medium artillery range (24 MU) and make rude gestures at you rather than assault your impregnable position. Or worse, use their own heavy artillery (Range 36 MUs) to bombard your positions without reply.

Posted: Thu Aug 12, 2010 12:58 pm
by Blathergut
Are MU sizes the same in FoG R for 15mm and 25mm as they are in FoG AM? In fact, are MU the same size?