Artillery Battery
Posted: Sat Aug 07, 2010 7:33 pm
2 or 4 Base Battery which is best
Heavy or Medium which is best
Heavy or Medium which is best
hood_mick wrote:2 lots of 2 are quite a lot better. For a start there is the +1 death roll modifier that both BGs would then get. You also have the option of spreading them out. Mediums will usually do the job but tend to end up in the brawl. Where as heavys can sit at the back and keep popping away and you get that warm feeling of shooting something on the first turn every time. Don't discount BGs of 3. You lose the death roll modifier but they can be covered by one BG of foot and against an average target will, on average get 1 hit a turn.
+1 death roll modifier for BGs that start with only 2 bases - makes them slightly harder to vapourise.david53 wrote:hood_mick wrote:2 lots of 2 are quite a lot better. For a start there is the +1 death roll modifier that both BGs would then get. You also have the option of spreading them out. Mediums will usually do the job but tend to end up in the brawl. Where as heavys can sit at the back and keep popping away and you get that warm feeling of shooting something on the first turn every time. Don't discount BGs of 3. You lose the death roll modifier but they can be covered by one BG of foot and against an average target will, on average get 1 hit a turn.
Looking at the rules it does seem to be quite strong, whats this +1 death modifier I did'nt think there was one if the shooting was done by shot/artillery
It is pretty much a lottery how effective it turns out to be on the day, but the one thing the enemy cannot safely do is ignore it.deadtorius wrote:And we are jelous of you all...... so finally artillery will be useful and deadly??
My only other foray into Renaissance was with DBR where the aritllery was overpriced and useless. We decided everyone could have 1 gun for free since they never did anything in any of the games we played, but you still wanted them for some reason. Probably because we bothered to paint the silly things up.
But not doing so can be even worse.timmy1 wrote: Attempting to march straight down the throat of MArt or HArt can prove a costly mistake, even with armoured superior troops.
Yes my fault missed that out on the first page of the chartrbodleyscott wrote:+1 death roll modifier for BGs that start with only 2 bases - makes them slightly harder to vapourise.david53 wrote:hood_mick wrote:2 lots of 2 are quite a lot better. For a start there is the +1 death roll modifier that both BGs would then get. You also have the option of spreading them out. Mediums will usually do the job but tend to end up in the brawl. Where as heavys can sit at the back and keep popping away and you get that warm feeling of shooting something on the first turn every time. Don't discount BGs of 3. You lose the death roll modifier but they can be covered by one BG of foot and against an average target will, on average get 1 hit a turn.
Looking at the rules it does seem to be quite strong, whats this +1 death modifier I did'nt think there was one if the shooting was done by shot/artillery
The minimum BG size is 2.deadtorius wrote:Well sounds like next time I go to buy some troops I will be getting some guns, would you suggest 1 cannon or at least 2 for a starter army?
If so, you need some heavy artillery, otherwise the enemy may simply deploy out of medium artillery range (24 MU) and make rude gestures at you rather than assault your impregnable position. Or worse, use their own heavy artillery (Range 36 MUs) to bombard your positions without reply.My previous army was Dutch, sitting behind defensive walls while the Spanish had to come and get me.