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Crash Error

Posted: Sun Aug 01, 2010 11:47 pm
by iversonjm
Was maneuvering a unit and the game crashed with this error:

OutOfBoundsException
1.3.3 2010 07 29 win

{}
gamelogic.s.PlayLogicImp.chargePathValid o gamelogic.s.ChargePathImp o gamelogic.s.PlayLogicImp i4A1i4
gamelogic.s.PlayLogicImp.GrowChargePath o gamelogic.s.PlayLogicImp i4i4
gamelogic.s.PlayLogicImp.blnGrowPath b o gamelogic.s.PlayLogicImp i4i4i4
uiplayer.s.PlayPhase.MouseMove o uiplayer.s.PlayPhase i4i4i4b
uiplayer.s.PlayPhase.EventsPerformed o uiplayer.s.PlayPhase o gameinstance.ActionGame
uiplayer.UIImp.ActionNotify o uiplayer.UIImp o gameinstance.Action
gameinstance.GameManagerImp.RecordAction o gameinstance.GameManagerImp o gameinstance.Action o gameinstance.PlayerTurnImp
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

Posted: Mon Aug 02, 2010 11:24 am
by keithmartinsmith
We are looking at this one. Thanks Keith

Posted: Tue Aug 03, 2010 9:22 am
by EricS
Thanks for reporting this crash. Were you playing a historical scenario, or an army generator game? Also, were you playing multiplayer, or vs. the AI?

And one more question: just before the crash, did you happen to see an unusual or illogical path arrow, e.g. one that started or ended in the wrong place?

Posted: Tue Aug 03, 2010 7:20 pm
by iversonjm
EricS wrote:Thanks for reporting this crash. Were you playing a historical scenario, or an army generator game? Also, were you playing multiplayer, or vs. the AI?

And one more question: just before the crash, did you happen to see an unusual or illogical path arrow, e.g. one that started or ended in the wrong place?
I was playing a multiplayer DAG game. I don't recall seeing an illogical arrow, but I can't exclude the possibility.

Posted: Thu Aug 05, 2010 12:56 am
by TJD
I would like to know how to report an error in this way. How did you gather this information? Does this require windbg or something similarly esoteric? I'd think it would behoove Slitherine (and other developers, for that matter) to sticky instructions on how to do good crash reporting. I think a lot of players would be willing to make the effort if a knowledgeable fellow (like you) were able to demystify the process a bit.


Tim

Posted: Thu Aug 05, 2010 2:40 pm
by iversonjm
The text that I pasted popped up in a window on the screen at the time of the crash. I just copied it and pasted it in the post.