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Evade Bug or Feature?

Posted: Thu Jul 22, 2010 3:44 am
by TheGrayMouser
Dag battle: I had a LF locked in combat w enemy cavalry unit... On my turn I resolved the combat, the LF routed and the enemy cavalry followed and bumped into one of my cavalry units, which evaded to safety, however despite the fact that it now had an E displayed on it, I could still move this unit as normal..... Is this normal or should his move have been done after the evade??

Posted: Fri Jul 23, 2010 4:18 pm
by TheGrayMouser
Has nobody else seen this?

happened under 1.31
dag: TheGrayMouser (early Greeks) vs Mschund(E Syracuse)

Doesnt seam like it should be a feature as the affected unit would be able to have quite a move capability on the active players turn......

Posted: Fri Jul 23, 2010 4:22 pm
by Blathergut
Have never seen this.

Posted: Fri Jul 23, 2010 4:36 pm
by batesmotel
TheGrayMouser wrote:Has nobody else seen this?

happened under 1.31
dag: TheGrayMouser (early Greeks) vs Mschund(E Syracuse)

Doesnt seam like it should be a feature as the affected unit would be able to have quite a move capability on the active players turn......
I have seen this behavior as well. Not sure if this is how the change to allow evades from pursuers is intended to work or not.

Chris

Posted: Fri Jul 23, 2010 4:53 pm
by IainMcNeil
Yes you can now evade from a pursuit move.

Posted: Fri Jul 23, 2010 4:56 pm
by rbodleyscott
iainmcneil wrote:Yes you can now evade from a pursuit move.
I don't think that was the issue, Iain. The issue was whether they should still be able to move (in the same turn) if they do so. (Doesn't happen often because people usually leave their worst combats till last on their turn, but it can happen).

I think they probably shouldn't
a) for consistency (I won't say with what, for fear of enraging Scutarius).
b) because it might be open to cheesy manipulation - deliberately do your bad combat first to move your evaders to a better spot. Won't be useful often, but the more devious players might be able to make use of it occasionally, and it certainly doesn't represent any historically justifiable tactic.

Posted: Fri Jul 23, 2010 4:56 pm
by TheGrayMouser
iainmcneil wrote:Yes you can now evade from a pursuit move.

Right, but after your unit evades, and displays the E, are you allowed to move it normally afterwords in that turn? This is the behavior I have seen , and just for clarity all in my active turn....

Posted: Fri Jul 23, 2010 5:14 pm
by IainMcNeil
Ah ok, that I'm not sure about. It probably should not be available to move if it evaded in the previous JAP. I'd have to see it to see if it felt right or not but it sounds like it woudl look odd.

Posted: Fri Jul 23, 2010 5:57 pm
by batesmotel
iainmcneil wrote:Ah ok, that I'm not sure about. It probably should not be available to move if it evaded in the previous JAP. I'd have to see it to see if it felt right or not but it sounds like it woudl look odd.
In the TT rules, you are certainly allowed to move a unit that evaded in the JAP of the previous turn. The odd behavior mentioned here is when this evade occurs during your own turn due to a friendly unit breaking in combat and the initial pursuit following that. This would be the equivalent in TT terms of a friendly unit breaking during your Impact phase and then having a pursuing enemy unit cause your unit to evade. I've never seen this in a TT game but I guess it is theoretically possible to have a unit charge in and then break in the impact combat. In this situation on the TT, I think the friendly unit that evaded would not be allowed to move but I'm not certain on that. This occurs much more commonly in the PC version since combat is resolved while movement is occurring rather than after all movement is complete. I haven't decided if the new behavior feels right or not in the PC game.

Chris

Posted: Fri Jul 23, 2010 6:03 pm
by TheGrayMouser
Well, it likly will be a very uncommon occurance as of course several unique things need to be in place....

That being said I agree w Mr Scott in that it should NOT be allowed, for the reasons he mentioned (although it would really need to be a devious player that could plot that much ahead to gain an advantage)

Also, in effect a unit would get double the movement range which doesnt feel right....

Posted: Fri Jul 23, 2010 6:36 pm
by rbodleyscott
iainmcneil wrote:Ah ok, that I'm not sure about. It probably should not be available to move if it evaded in the previous JAP. I'd have to see it to see if it felt right or not but it sounds like it woudl look odd.
Iain, we are not talking about a previous turn/phase, but the current player's current active turn.

It is perfectly possible for a unit to evade a pursuit during its own side's turn. Apparently it can then (currently) make its move as normal - which we think it shouldn't be able to do.