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A thought on double moves and FoW

Posted: Tue Jul 20, 2010 7:01 pm
by deeter
The little out of control hand is visible to both sides. With the above options enabled, this is valuable intellegence to the oposing side who will know at a galnce that no leaders are lurking behind the front line and that those troops can only move normally. It would be better, I think, to conceal those little hands from the other side.

Deeter

Posted: Tue Jul 20, 2010 7:20 pm
by Morbio
Agree

Posted: Tue Jul 20, 2010 8:02 pm
by jamespcrowley
Agree.

General visibility

Posted: Tue Jul 20, 2010 8:27 pm
by batesmotel
Alternatively, enemy commanders should be visible over other troops in order to represent the presence of prominent banners, etc, that ancient and medieval commanders tended to use to enable their troops to know where they were and to enhance their control of the troops under their command. Remembering WRG 6th and 7th edition, no sensible commander should be caught without his Personal, Personal Army or Personal Army Sacred standard ;-).

Chris

Posted: Tue Jul 20, 2010 10:16 pm
by Morbio
Maybe the standard should be shown (even if behind units), but not the number of flags (would the enemy know that a commander is troop or field?), and not the hands.

I think it is appropriate to see where a commander is, but not to know if he is in command of his units.

Posted: Tue Jul 20, 2010 10:17 pm
by Blathergut
In the TT version you do know where each commander is and type.

Posted: Tue Jul 20, 2010 10:51 pm
by deeter
There is no fog of war on the TT.

Deeter

Posted: Tue Jul 20, 2010 11:21 pm
by Blathergut
true...was just a comment adding in, not a condemnation of the idea presented...the more foggy stuff the better i would think.

Posted: Fri Jul 23, 2010 4:53 pm
by rbodleyscott
Well I won't be (voluntarily) using FOW until the game engine is changed so that moves that did not reveal anything new can be taken back as normal.

However, I like the idea of the standards showing (behind front ranks, but not terrain) but not the hands. (Although not all armies used standards).

Posted: Fri Jul 23, 2010 6:08 pm
by TheGrayMouser
rbodleyscott wrote:Well I won't be (voluntarily) using FOW until the game engine is changed so that moves that did not reveal anything new can be taken back as normal.

However, I like the idea of the standards showing (behind front ranks, but not terrain) but not the hands. (Although not all armies used standards).
Never realized the enemies hands showed up as i tend to play with minimal "hud"/ icons. definaltely should not be allowed...

Thinking about standards, wouldnt it be a neat thing if you could add in custom standards for your dag army?
A nice "landwaster" flag with a crow on it would add some spice!

Posted: Fri Jul 23, 2010 6:19 pm
by Blathergut
Nice purple banner with bubblette in the foreground. :twisted:

Posted: Fri Jul 23, 2010 9:23 pm
by hidde
Blathergut wrote:Nice purple banner with bubblette in the foreground. :twisted:
Anyone that isn't following what goes on in The Lost World must wonder if you lost your marbles :D

Posted: Fri Jul 23, 2010 9:33 pm
by batesmotel
hidde wrote:
Blathergut wrote:Nice purple banner with bubblette in the foreground. :twisted:
Anyone that isn't following what goes on in The Lost World must wonder if you lost your marbles :D
Those who have been following LW know there was never any doubt about that.

Chris

Posted: Mon Jul 26, 2010 5:31 pm
by TheGrayMouser
Just another thought on double moves.... I know that others have mentioned that only units that START the turn in range of a leader should be able to utilise it, which would stop one from leapfrogging leaders around to maximise double moved

Heres an oddity that I just discovered, you dont even need to move your leader to get the double move for units that are out of range... Cant believe it never came up in any of my games, but I was moving a force laterally across the map,,, the tail end charlies were out of command range , I moved them and when they entered command range they now were able to get the additional move hexes... I cant imagine this is the intention and seems a little gamey....

Posted: Mon Jul 26, 2010 6:53 pm
by deeter
It's true. Just another quirk of the double move rules as implemented. Everyone seems to take advantage of it though.

Deeter

Posted: Mon Jul 26, 2010 8:01 pm
by TheGrayMouser
deeter wrote:It's true. Just another quirk of the double move rules as implemented. Everyone seems to take advantage of it though.

Deeter
Wow, I just discovered it, but then again i usually dont find myself needing to move a battle line laterally across the field, which is really the only situation i feel it would come into play (fighting Bospos :D )

Posted: Mon Jul 26, 2010 11:10 pm
by Morbio
TheGrayMouser wrote:Just another thought on double moves.... I know that others have mentioned that only units that START the turn in range of a leader should be able to utilise it, which would stop one from leapfrogging leaders around to maximise double moved

Heres an oddity that I just discovered, you dont even need to move your leader to get the double move for units that are out of range... Cant believe it never came up in any of my games, but I was moving a force laterally across the map,,, the tail end charlies were out of command range , I moved them and when they entered command range they now were able to get the additional move hexes... I cant imagine this is the intention and seems a little gamey....
It reflects the situation when....

A unit ambles into range of the commander. The commander sees them and instructs his sergeant to give the lazy sods a kick up the a**e and get them double-timing to where they should be. A few choice words later and the unit is sprinting to catch up with the rest of its company :lol: