Suggestion - map
Posted: Tue Jul 20, 2010 3:04 pm
Hi guys,
I am a big fan of CEAW other than the non-secure PBEM. It sounds like this game is going to fix that which is great.
However I have a concern. CNAW was a terrible game, in large part because there just were not enough hexes in Europe to allow for manuever. From the screenshots of this game it appears to face a similar problem.
I'd like to recommend that you consider some option to increase the manuever room at least on the main fronts to avoid parking lot syndrome, in particular because stacking is not implemented in the game.
You could:
A) use a different scale for the main fronts in Europe than you do for outlying regions like the Atlantic ocean, scandinavia, n. africa, mid east, etc. For examples of this you can have a look at some of the user-made scenarios for the SC2GC game fromt battlefront.com, or the Advanced Tactics WaW scenario or World in Flames (boardgame). All of these essentially double the size of hexes outside of europe. This allows more manuever room in Europe.
B) zoom the map in to exclude the fringe areas and implement those as offmap boxes similar to what World in Flames boardgame does (without expansions) or WW1 Gold from Ageod does. This would maximize the number of hexes where it really matters - in Italy, France, Prussia, Austria, Russia.
C) increase overall map size to allow more hexes on the map (i.e. add another 100 hexes to x and y axes)
I hope you will seriously consider this suggestion as lack of manuever room completely ruined CNAW.
Thanks
I am a big fan of CEAW other than the non-secure PBEM. It sounds like this game is going to fix that which is great.
However I have a concern. CNAW was a terrible game, in large part because there just were not enough hexes in Europe to allow for manuever. From the screenshots of this game it appears to face a similar problem.
I'd like to recommend that you consider some option to increase the manuever room at least on the main fronts to avoid parking lot syndrome, in particular because stacking is not implemented in the game.
You could:
A) use a different scale for the main fronts in Europe than you do for outlying regions like the Atlantic ocean, scandinavia, n. africa, mid east, etc. For examples of this you can have a look at some of the user-made scenarios for the SC2GC game fromt battlefront.com, or the Advanced Tactics WaW scenario or World in Flames (boardgame). All of these essentially double the size of hexes outside of europe. This allows more manuever room in Europe.
B) zoom the map in to exclude the fringe areas and implement those as offmap boxes similar to what World in Flames boardgame does (without expansions) or WW1 Gold from Ageod does. This would maximize the number of hexes where it really matters - in Italy, France, Prussia, Austria, Russia.
C) increase overall map size to allow more hexes on the map (i.e. add another 100 hexes to x and y axes)
I hope you will seriously consider this suggestion as lack of manuever room completely ruined CNAW.
Thanks