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CTD report

Posted: Mon Jul 19, 2010 12:51 am
by Rosseau
OutOfBoundsException
1.3.0 2010 07 15
{}
gamelogic.s.OrderCharge.ExecuteCharge o gamelogic.s.OrderCharge o gamelogic.s.ChargePathImp i4i4
gamelogic.s.OrderCharge.strExecute s o gamelogic.s.OrderCharge
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread


Thanks

Posted: Mon Jul 19, 2010 10:55 am
by EricS
Thanks for reporting this crash, we're trying to narrow it down. Was it in a multiplayer or singleplayer game? If it was singleplayer, was it when you were playing, or when the AI was playing? Also, can you remember anything unusual about the charge that caused the crash?

Posted: Thu Jul 22, 2010 10:19 am
by EricS
This bug should be fixed in version 1.3.2.