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Pursuit problem does exist
Posted: Sun Jul 18, 2010 6:48 am
by pantherboy
I just finished playing the River Thatis scenario as the Scythians and encountered an extreme pursuit. I just started it today versus the AI and a turn before the end the AI charged my LF with his MF from the side. I had 6 LF bow in a line and he proceeded to advance into the hex and force the next to evade until he went down the entire line. This coupled with his 2 hex charge means the MF covered 8 hexes in that charge and rear-ended one of the LF that had scattered to the end of the line.
Also I noticed that foot seem to pursue mounted far more frequently now than before the patch.
Cheers,
Steve
Posted: Sun Jul 18, 2010 3:07 pm
by ianiow
I just beat the record. I manuevered 10 slingers into a vertical line and waited for them to be charged by a MF which was 1 hex away. The MF charged and pursued 7 times, 8 if you include the final pursuit after routing the final slinger that it caught in the rear.

Posted: Sun Jul 18, 2010 3:49 pm
by Blathergut
Possible pursuit/follow up movement should be up to a BGs movement capacity +/- a bit of randomness (a hex or two) and not the endless chaining possible at the moment. Hopefully this will be addressed soon.
Posted: Sun Jul 18, 2010 10:20 pm
by Blathergut
Have had the 'endless charge/pursuit' happening in games too. Thracian Roman aux. type charges LF at maximum movement range > LF evades > aux moves into vacated hex > enemy LF behind evades > aux pursues into vacated hex > LH behind evades > aux pursue into MF and initiate impact combat. All on a steep hill.

Posted: Tue Jul 20, 2010 1:34 pm
by EricS
Thanks for reporting this bug. It should be fixed in version 1.3.1.