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1.3 runtime error
Posted: Sat Jul 17, 2010 1:04 am
by TimW
The second of these I've seen. Both times happened during a charge.
(Vista 64bit Ultimate)
OutOfBoundsException
1.3.0 2010 07 15
{}
gamelogic.s.OrderCharge.ExecuteCharge o gamelogic.s.OrderCharge o gamelogic.s.ChargePathImp i4i4
gamelogic.s.OrderCharge.strExecute s o gamelogic.s.OrderCharge
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
Posted: Sat Jul 17, 2010 9:54 am
by keithmartinsmith
Thanks and we are looking at this one.
Keith
Posted: Mon Jul 19, 2010 10:54 am
by EricS
We're trying to narrow this crash down. Were they in multiplayer or singleplayer games? If it was singleplayer, was it when you were charging, or when the AI was charging? Also, can you remember anything unusual about the charge that caused the crash? Thanks.
Posted: Mon Jul 19, 2010 7:28 pm
by TimW
Singleplayer games, DAG 500-600 point armies. Doesn't seem to matter which armies are involved. In case it's relevant, fog of war and double movement are both on.
Crashes occur instantaneously (at least that's what it feels like) as I click on the "sword" icon to order a unit to charge. Nothing unusual about the charges that I can think of. The crash hasn't happened while the AI is charging.
Happens about one game in three, once or twice more than once in a game. FoG's autosave works though and restores the game at the beginning of the relevant move on re-starting FoG.
Posted: Mon Jul 19, 2010 10:20 pm
by rbodleyscott
OutOfBoundsException
1.3.0 2010 07 15
{}
gamelogic.s.OrderCharge.ExecuteCharge o gamelogic.s.OrderCharge o gamelogic.s.ChargePathImp i4i4
gamelogic.s.OrderCharge.strExecute s o gamelogic.s.OrderCharge
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
Occurred (I think) when charging in my turn in single player game. (My first single player game for a long long time).
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System Information
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Time of this report: 7/19/2010, 23:23:49
Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.100218-0019)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: XPS 625
BIOS: BIOS Date: 12/10/08 16:41:28 Ver: 08.00.15
Processor: AMD Phenom(tm) 8750 Triple-Core Processor (3 CPUs), ~2.4GHz
Memory: 3316MB RAM
Page File: 1881MB used, 5328MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
DxDiag Version: 7.00.6002.18107 32bit Unicode
Posted: Thu Jul 22, 2010 10:16 am
by EricS
Thanks for reporting this bug, and providing the extra details. It should be fixed in version 1.3.2.